[PATCH 08/11] wined3d: Introduce wined3d_device_set_ds_resource_view().
Józef Kucia
jkucia at codeweavers.com
Tue Apr 25 05:25:47 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/device.c | 8 ++++++++
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 2 ++
3 files changed, 11 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b51f660..f5825be 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2724,6 +2724,14 @@ void CDECL wined3d_device_set_ds_cb(struct wined3d_device *device, unsigned int
wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_DOMAIN, idx, buffer);
}
+void CDECL wined3d_device_set_ds_resource_view(struct wined3d_device *device,
+ unsigned int idx, struct wined3d_shader_resource_view *view)
+{
+ TRACE("device %p, idx %u, view %p.\n", device, idx, view);
+
+ wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_DOMAIN, idx, view);
+}
+
void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader)
{
struct wined3d_shader *prev = device->update_state->shader[WINED3D_SHADER_TYPE_GEOMETRY];
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index ff43e17..11e7777 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -129,6 +129,7 @@
@ cdecl wined3d_device_set_dialog_box_mode(ptr long)
@ cdecl wined3d_device_set_domain_shader(ptr ptr)
@ cdecl wined3d_device_set_ds_cb(ptr long ptr)
+@ cdecl wined3d_device_set_ds_resource_view(ptr long ptr)
@ cdecl wined3d_device_set_gamma_ramp(ptr long long ptr)
@ cdecl wined3d_device_set_geometry_shader(ptr ptr)
@ cdecl wined3d_device_set_gs_cb(ptr long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 1ae9821..23d5494 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2320,6 +2320,8 @@ void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device
HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
void __cdecl wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader);
void __cdecl wined3d_device_set_ds_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
+void __cdecl wined3d_device_set_ds_resource_view(struct wined3d_device *device,
+ unsigned int idx, struct wined3d_shader_resource_view *view);
void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
--
2.10.2
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