[PATCH 11/11] wined3d: Initialize geometry shader limits when OpenGL 3.2 is supported.

Józef Kucia jkucia at codeweavers.com
Tue Apr 25 05:25:50 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/directx.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index d9a9c6f..f5d4882 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3655,8 +3655,7 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
         gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN] = gl_max;
         TRACE("Max domain samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN]);
     }
-    if ((!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] || gl_info->supported[ARB_GEOMETRY_SHADER4])
-            && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
+    if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
     {
         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
         gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY] = min(gl_max, WINED3D_MAX_CBS);
-- 
2.10.2




More information about the wine-patches mailing list