[PATCH 02/11] wined3d: Introduce wined3d_device_set_hs_sampler().
Józef Kucia
jkucia at codeweavers.com
Wed Apr 26 06:19:50 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/device.c | 8 ++++++++
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 2 ++
3 files changed, 11 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f5825be..220167a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2693,6 +2693,14 @@ void CDECL wined3d_device_set_hs_resource_view(struct wined3d_device *device,
wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_HULL, idx, view);
}
+void CDECL wined3d_device_set_hs_sampler(struct wined3d_device *device,
+ unsigned int idx, struct wined3d_sampler *sampler)
+{
+ TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
+
+ wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_HULL, idx, sampler);
+}
+
void CDECL wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader)
{
struct wined3d_shader *prev;
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 11e7777..9dc8265 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -137,6 +137,7 @@
@ cdecl wined3d_device_set_gs_sampler(ptr long ptr)
@ cdecl wined3d_device_set_hs_cb(ptr long ptr)
@ cdecl wined3d_device_set_hs_resource_view(ptr long ptr)
+@ cdecl wined3d_device_set_hs_sampler(ptr long ptr)
@ cdecl wined3d_device_set_hull_shader(ptr ptr)
@ cdecl wined3d_device_set_index_buffer(ptr ptr long long)
@ cdecl wined3d_device_set_light(ptr long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 55a4ed9..6db8a6f 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2332,6 +2332,8 @@ void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT i
void __cdecl wined3d_device_set_hs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
void __cdecl wined3d_device_set_hs_resource_view(struct wined3d_device *device,
unsigned int idx, struct wined3d_shader_resource_view *view);
+void __cdecl wined3d_device_set_hs_sampler(struct wined3d_device *device,
+ unsigned int idx, struct wined3d_sampler *sampler);
void __cdecl wined3d_device_set_hull_shader(struct wined3d_device *device, struct wined3d_shader *shader);
void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id, unsigned int offset);
--
2.10.2
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