[PATCH 07/11] d3d11: Delay destroying sampler state until it is no longer referenced.

Józef Kucia jkucia at codeweavers.com
Wed Apr 26 06:19:55 CDT 2017


Implements D3D11 behavior.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/state.c | 33 +++++++++++++++++++++++++++------
 1 file changed, 27 insertions(+), 6 deletions(-)

diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index c8e443f..b85bd67 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -947,6 +947,14 @@ static ULONG STDMETHODCALLTYPE d3d11_sampler_state_AddRef(ID3D11SamplerState *if
 
     TRACE("%p increasing refcount to %u.\n", state, refcount);
 
+    if (refcount == 1)
+    {
+        ID3D11Device_AddRef(state->device);
+        wined3d_mutex_lock();
+        wined3d_sampler_incref(state->wined3d_sampler);
+        wined3d_mutex_unlock();
+    }
+
     return refcount;
 }
 
@@ -959,15 +967,13 @@ static ULONG STDMETHODCALLTYPE d3d11_sampler_state_Release(ID3D11SamplerState *i
 
     if (!refcount)
     {
-        struct d3d_device *device = impl_from_ID3D11Device(state->device);
+        ID3D11Device *device = state->device;
 
         wined3d_mutex_lock();
         wined3d_sampler_decref(state->wined3d_sampler);
-        wine_rb_remove(&device->sampler_states, &state->entry);
-        ID3D11Device_Release(state->device);
-        wined3d_private_store_cleanup(&state->private_store);
         wined3d_mutex_unlock();
-        HeapFree(GetProcessHeap(), 0, state);
+
+        ID3D11Device_Release(device);
     }
 
     return refcount;
@@ -1146,6 +1152,21 @@ static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
     d3d10_sampler_state_GetDesc,
 };
 
+static void STDMETHODCALLTYPE d3d_sampler_wined3d_object_destroyed(void *parent)
+{
+    struct d3d_sampler_state *state = parent;
+    struct d3d_device *device = impl_from_ID3D11Device(state->device);
+
+    wine_rb_remove(&device->sampler_states, &state->entry);
+    wined3d_private_store_cleanup(&state->private_store);
+    HeapFree(GetProcessHeap(), 0, parent);
+}
+
+static const struct wined3d_parent_ops d3d_sampler_wined3d_parent_ops =
+{
+    d3d_sampler_wined3d_object_destroyed,
+};
+
 static enum wined3d_texture_address wined3d_texture_address_from_d3d11(enum D3D11_TEXTURE_ADDRESS_MODE t)
 {
     return (enum wined3d_texture_address)t;
@@ -1212,7 +1233,7 @@ HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_devic
     wined3d_desc.srgb_decode = TRUE;
 
     if (FAILED(hr = wined3d_sampler_create(device->wined3d_device, &wined3d_desc,
-            state, &d3d_null_wined3d_parent_ops, &state->wined3d_sampler)))
+            state, &d3d_sampler_wined3d_parent_ops, &state->wined3d_sampler)))
     {
         WARN("Failed to create wined3d sampler, hr %#x.\n", hr);
         wined3d_private_store_cleanup(&state->private_store);
-- 
2.10.2




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