[PATCH 08/11] d3d11/tests: Add test for state refcounting.
Józef Kucia
jkucia at codeweavers.com
Wed Apr 26 06:19:56 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 62 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 62 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 5d3b818..25c2523 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -5291,6 +5291,67 @@ static void test_private_data(void)
ok(!refcount, "Test object has %u references left.\n", refcount);
}
+static void test_state_refcounting(const D3D_FEATURE_LEVEL feature_level)
+{
+ ID3D11SamplerState *sampler, *tmp_sampler;
+ D3D11_SAMPLER_DESC sampler_desc;
+ ID3D11DeviceContext *context;
+ ID3D11Device *device;
+ ULONG refcount;
+ HRESULT hr;
+
+ if (!(device = create_device(NULL)))
+ {
+ skip("Failed to create device.\n");
+ return;
+ }
+
+ ID3D11Device_GetImmediateContext(device, &context);
+
+ sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
+ sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
+ sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
+ sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
+ sampler_desc.MipLODBias = 0.0f;
+ sampler_desc.MaxAnisotropy = 0;
+ sampler_desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
+ sampler_desc.BorderColor[0] = 0.0f;
+ sampler_desc.BorderColor[1] = 1.0f;
+ sampler_desc.BorderColor[2] = 0.0f;
+ sampler_desc.BorderColor[3] = 1.0f;
+ sampler_desc.MinLOD = 0.0f;
+ sampler_desc.MaxLOD = 16.0f;
+ hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
+ ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+
+ hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &tmp_sampler);
+ ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
+ ID3D11SamplerState_Release(tmp_sampler);
+
+ tmp_sampler = sampler;
+ refcount = get_refcount(sampler);
+ ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler);
+ refcount = ID3D11SamplerState_Release(sampler);
+ ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ sampler = NULL;
+ ID3D11DeviceContext_PSGetSamplers(context, 0, 1, &sampler);
+ ok(sampler == tmp_sampler, "Got sampler %p, expected %p.\n", sampler, tmp_sampler);
+ refcount = ID3D11SamplerState_Release(sampler);
+ ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+
+ hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &tmp_sampler);
+ ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
+ refcount = ID3D11SamplerState_Release(tmp_sampler);
+ ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+
+ ID3D11DeviceContext_Release(context);
+ refcount = ID3D11Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
static void test_device_context_state(void)
{
ID3DDeviceContextState *context_state, *previous_context_state;
@@ -17679,6 +17740,7 @@ START_TEST(d3d11)
test_timestamp_query();
test_device_removed_reason();
test_private_data();
+ run_for_each_feature_level(test_state_refcounting);
test_device_context_state();
test_blend();
test_texture();
--
2.10.2
More information about the wine-patches
mailing list