[PATCH 11/11] d3d11/tests: Extend test for ID3DDeviceContextState.
Józef Kucia
jkucia at codeweavers.com
Wed Apr 26 06:19:59 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 26 +++++++++++++++++++++++---
1 file changed, 23 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index c7bb8f1..52744de 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -5310,6 +5310,9 @@ static void test_device_context_state(void)
return;
}
+ check_interface(device, &IID_ID3D10Device, FALSE, FALSE);
+ check_interface(device, &IID_ID3D10Device1, FALSE, FALSE);
+
feature_level = ID3D11Device1_GetFeatureLevel(device);
ID3D11Device1_GetImmediateContext1(device, &context);
@@ -5330,7 +5333,7 @@ static void test_device_context_state(void)
ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
ID3D11DeviceContext1_PSSetSamplers(context, 0, 1, &sampler);
- tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
+ tmp_sampler = NULL;
ID3D11DeviceContext1_PSGetSamplers(context, 0, 1, &tmp_sampler);
ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
ID3D11SamplerState_Release(tmp_sampler);
@@ -5343,7 +5346,7 @@ static void test_device_context_state(void)
ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
/* Enable ID3D10Device behavior. */
- previous_context_state = (ID3DDeviceContextState *)0xdeadbeef;
+ previous_context_state = NULL;
ID3D11DeviceContext1_SwapDeviceContextState(context, context_state, &previous_context_state);
refcount = ID3DDeviceContextState_Release(context_state);
ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
@@ -5354,18 +5357,35 @@ static void test_device_context_state(void)
ok(tmp_sampler == (ID3D11SamplerState *)0xdeadbeef, "Got unexpected sampler %p.\n", tmp_sampler);
ID3D11DeviceContext1_PSSetSamplers(context, 0, 1, &tmp_sampler);
+ check_interface(device, &IID_ID3D10Device, TRUE, FALSE);
+ check_interface(device, &IID_ID3D10Device1, TRUE, FALSE);
+
ID3D11DeviceContext1_SwapDeviceContextState(context, previous_context_state, &context_state);
refcount = ID3DDeviceContextState_Release(context_state);
ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
refcount = ID3DDeviceContextState_Release(previous_context_state);
ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
- ID3D11DeviceContext1_PSSetSamplers(context, 0, 1, &sampler);
+ /* ID3DDeviceContextState retains the previous state. */
+ tmp_sampler = NULL;
+ ID3D11DeviceContext1_PSGetSamplers(context, 0, 1, &tmp_sampler);
+ ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
+ ID3D11SamplerState_Release(tmp_sampler);
+
+ tmp_sampler = NULL;
+ ID3D11DeviceContext1_PSSetSamplers(context, 0, 1, &tmp_sampler);
tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
ID3D11DeviceContext1_PSGetSamplers(context, 0, 1, &tmp_sampler);
+ ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
+ ID3D11DeviceContext1_PSSetSamplers(context, 0, 1, &sampler);
+ tmp_sampler = NULL;
+ ID3D11DeviceContext1_PSGetSamplers(context, 0, 1, &tmp_sampler);
ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
ID3D11SamplerState_Release(tmp_sampler);
+ check_interface(device, &IID_ID3D10Device, TRUE, FALSE);
+ check_interface(device, &IID_ID3D10Device1, TRUE, FALSE);
+
ID3D11SamplerState_Release(sampler);
ID3D11DeviceContext1_Release(context);
refcount = ID3D11Device1_Release(device);
--
2.10.2
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