[PATCH 03/11] d3d11: Get rid of "rasterizer_state" from struct d3d_device.
Józef Kucia
jkucia at codeweavers.com
Thu Apr 27 05:02:46 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/d3d11_private.h | 1 -
dlls/d3d11/device.c | 37 ++++++++++++++++++++++++++++++-------
2 files changed, 30 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 3a9729b..a8987cb 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -521,7 +521,6 @@ struct d3d_device
float blend_factor[4];
struct d3d_depthstencil_state *depth_stencil_state;
UINT stencil_ref;
- struct d3d_rasterizer_state *rasterizer_state;
};
static inline struct d3d_device *impl_from_ID3D11Device(ID3D11Device *iface)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 095908d..c5ead36 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -877,12 +877,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
ID3D11RasterizerState *rasterizer_state)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ struct d3d_rasterizer_state *rasterizer_state_impl;
const D3D11_RASTERIZER_DESC *desc;
TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
wined3d_mutex_lock();
- if (!(device->rasterizer_state = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state)))
+ if (!(rasterizer_state_impl = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state)))
{
wined3d_device_set_rasterizer_state(device->wined3d_device, NULL);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID);
@@ -894,9 +895,9 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
return;
}
- wined3d_device_set_rasterizer_state(device->wined3d_device, device->rasterizer_state->wined3d_state);
+ wined3d_device_set_rasterizer_state(device->wined3d_device, rasterizer_state_impl->wined3d_state);
- desc = &device->rasterizer_state->desc;
+ desc = &rasterizer_state_impl->desc;
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, desc->FillMode);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, desc->CullMode);
/* OpenGL style depth bias. */
@@ -1949,11 +1950,22 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetState(ID3D11DeviceCon
ID3D11RasterizerState **rasterizer_state)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ struct d3d_rasterizer_state *rasterizer_state_impl;
+ struct wined3d_rasterizer_state *wined3d_state;
TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
- if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D11RasterizerState_iface : NULL))
- ID3D11RasterizerState_AddRef(*rasterizer_state);
+ wined3d_mutex_lock();
+ if ((wined3d_state = wined3d_device_get_rasterizer_state(device->wined3d_device)))
+ {
+ rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state);
+ ID3D11RasterizerState_AddRef(*rasterizer_state = &rasterizer_state_impl->ID3D11RasterizerState_iface);
+ }
+ else
+ {
+ *rasterizer_state = NULL;
+ }
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext *iface,
@@ -4612,11 +4624,22 @@ static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface,
static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device1 *iface, ID3D10RasterizerState **rasterizer_state)
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_rasterizer_state *rasterizer_state_impl;
+ struct wined3d_rasterizer_state *wined3d_state;
TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
- if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D10RasterizerState_iface : NULL))
- ID3D10RasterizerState_AddRef(*rasterizer_state);
+ wined3d_mutex_lock();
+ if ((wined3d_state = wined3d_device_get_rasterizer_state(device->wined3d_device)))
+ {
+ rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state);
+ ID3D10RasterizerState_AddRef(*rasterizer_state = &rasterizer_state_impl->ID3D10RasterizerState_iface);
+ }
+ else
+ {
+ *rasterizer_state = NULL;
+ }
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device1 *iface,
--
2.10.2
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