[PATCH 5/6] wined3d: Introduce wined3d_device_get_ds_cb().
Józef Kucia
jkucia at codeweavers.com
Fri Apr 28 02:42:57 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/device.c | 7 +++++++
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 1 +
3 files changed, 9 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 9fd195a..0985d62 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2739,6 +2739,13 @@ void CDECL wined3d_device_set_ds_cb(struct wined3d_device *device, unsigned int
wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_DOMAIN, idx, buffer);
}
+struct wined3d_buffer * CDECL wined3d_device_get_ds_cb(const struct wined3d_device *device, unsigned int idx)
+{
+ TRACE("device %p, idx %u.\n", device, idx);
+
+ return wined3d_device_get_constant_buffer(device, WINED3D_SHADER_TYPE_DOMAIN, idx);
+}
+
void CDECL wined3d_device_set_ds_resource_view(struct wined3d_device *device,
unsigned int idx, struct wined3d_shader_resource_view *view)
{
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index a3c8f21..c8c00c0 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -61,6 +61,7 @@
@ cdecl wined3d_device_get_device_caps(ptr ptr)
@ cdecl wined3d_device_get_display_mode(ptr long ptr ptr)
@ cdecl wined3d_device_get_domain_shader(ptr)
+@ cdecl wined3d_device_get_ds_cb(ptr long)
@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
@ cdecl wined3d_device_get_geometry_shader(ptr)
@ cdecl wined3d_device_get_gs_cb(ptr long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 9e34661..70ec52f 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2215,6 +2215,7 @@ HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *devi
HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wined3d_device *device);
+struct wined3d_buffer * __cdecl wined3d_device_get_ds_cb(const struct wined3d_device *device, unsigned int idx);
void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
--
2.10.2
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