[PATCH 5/5] d3d9/tests: Introduce a test for drawing with a destroyed window.
Henri Verbeet
hverbeet at codeweavers.com
Wed Aug 2 11:40:37 CDT 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d9/tests/device.c | 38 ++++++++++++++++++++++++++++++++++++++
1 file changed, 38 insertions(+)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 89ea772..50752f8 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -11538,6 +11538,43 @@ static void test_format_unknown(void)
DestroyWindow(window);
}
+static void test_destroyed_window(void)
+{
+ IDirect3DDevice9 *device;
+ IDirect3D9 *d3d9;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+
+ /* No WS_VISIBLE. */
+ window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ ok(!!window, "Failed to create a window.\n");
+
+ d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
+ ok(!!d3d9, "Failed to create a D3D object.\n");
+ device = create_device(d3d9, window, NULL);
+ IDirect3D9_Release(d3d9);
+ DestroyWindow(window);
+ if (!device)
+ {
+ skip("Failed to create a 3D device, skipping test.\n");
+ return;
+ }
+
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
+ ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
+
+ refcount = IDirect3DDevice9_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
START_TEST(device)
{
WNDCLASSA wc = {0};
@@ -11656,6 +11693,7 @@ START_TEST(device)
test_get_render_target_data();
test_render_target_device_mismatch();
test_format_unknown();
+ test_destroyed_window();
UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL));
}
--
2.1.4
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