[PATCH 2/5] d3d11: Implement d3d11_immediate_context_DispatchIndirect().

Józef Kucia jkucia at codeweavers.com
Mon Aug 14 16:47:42 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/device.c | 12 +++++++++++-
 1 file changed, 11 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 0f268dfed2..ced9a13a8a 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -868,7 +868,17 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceConte
 static void STDMETHODCALLTYPE d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext *iface,
         ID3D11Buffer *buffer, UINT offset)
 {
-    FIXME("iface %p, buffer %p, offset %u stub!\n", iface, buffer, offset);
+    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+    struct d3d_buffer *buffer_impl;
+
+    TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
+
+    buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
+
+    wined3d_mutex_lock();
+    wined3d_device_dispatch_compute_indirect(device->wined3d_device,
+            buffer_impl->wined3d_buffer, offset);
+    wined3d_mutex_unlock();
 }
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceContext *iface,
-- 
2.13.0




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