[PATCH 4/5] wined3d: Add support for append/consume structured buffer views.
Józef Kucia
jkucia at codeweavers.com
Mon Aug 14 16:47:44 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/view.c | 5 +----
1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index f4f3b35f20..2ffb718581 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -953,7 +953,7 @@ static void wined3d_unordered_access_view_cs_init(void *object)
context = context_acquire(resource->device, NULL, 0);
gl_info = context->gl_info;
create_buffer_view(&view->gl_view, context, desc, buffer, view->format);
- if (desc->flags & WINED3D_VIEW_BUFFER_COUNTER)
+ if (desc->flags & (WINED3D_VIEW_BUFFER_COUNTER | WINED3D_VIEW_BUFFER_APPEND))
{
static const GLuint initial_value = 0;
GL_EXTCALL(glGenBuffers(1, &view->counter_bo));
@@ -994,9 +994,6 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
return E_INVALIDARG;
view->desc = *desc;
- if (desc->flags & WINED3D_VIEW_BUFFER_APPEND)
- FIXME("Unhandled view flags %#x.\n", desc->flags);
-
wined3d_resource_incref(view->resource = resource);
wined3d_cs_init_object(resource->device->cs, wined3d_unordered_access_view_cs_init, view);
--
2.13.0
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