[PATCH 1/5] d3d11: Disallow 0-sized buffer shader resource views.
Henri Verbeet
hverbeet at codeweavers.com
Fri Dec 1 08:28:16 CST 2017
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Signed-off-by: Henri Verbeet <
hverbeet at codeweavers.com
>
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[PATCH 3/5] d3d11/tests: Add a couple of testcases for UINT format SRVs.
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[PATCH 5/5] d3d11: Validate D3D11_RESOURCE_MISC_GENERATE_MIPS flag for 2D textures.
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