[PATCH 2/7] wined3d: Introduce wined3d_device_set_cs_cb().

Józef Kucia jkucia at codeweavers.com
Wed Feb 1 04:26:18 CST 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/device.c     | 7 +++++++
 dlls/wined3d/state.c      | 3 +++
 dlls/wined3d/wined3d.spec | 1 +
 include/wine/wined3d.h    | 1 +
 4 files changed, 12 insertions(+)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 73b7e69..acf4307 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2818,6 +2818,13 @@ void CDECL wined3d_device_set_compute_shader(struct wined3d_device *device, stru
         wined3d_shader_decref(prev);
 }
 
+void CDECL wined3d_device_set_cs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer)
+{
+    TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
+
+    wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_COMPUTE, idx, buffer);
+}
+
 void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *device,
         unsigned int idx, struct wined3d_unordered_access_view *uav)
 {
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 901a97c..4b21c57 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4985,6 +4985,8 @@ const struct StateEntryTemplate misc_state_template[] =
     { STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY),{ STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY),state_cb_warn,      }, WINED3D_GL_EXT_NONE             },
     { STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL),   { STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL),   state_cb,           }, ARB_UNIFORM_BUFFER_OBJECT       },
     { STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL),   { STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL),   state_cb_warn,      }, WINED3D_GL_EXT_NONE             },
+    { STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE), { STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE), state_cb,           }, ARB_UNIFORM_BUFFER_OBJECT       },
+    { STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE), { STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE), state_cb_warn,      }, WINED3D_GL_EXT_NONE             },
     { STATE_SHADER_RESOURCE_BINDING,                      { STATE_SHADER_RESOURCE_BINDING,                      state_shader_resource_binding}, WINED3D_GL_EXT_NONE    },
     { STATE_UNORDERED_ACCESS_VIEW_BINDING,                { STATE_UNORDERED_ACCESS_VIEW_BINDING,                state_uav_binding   }, ARB_SHADER_IMAGE_LOAD_STORE     },
     { STATE_UNORDERED_ACCESS_VIEW_BINDING,                { STATE_UNORDERED_ACCESS_VIEW_BINDING,                state_uav_warn      }, WINED3D_GL_EXT_NONE             },
@@ -5964,6 +5966,7 @@ static void validate_state_table(struct StateEntry *state_table)
         STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX),
         STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY),
         STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL),
+        STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE),
         STATE_SHADER_RESOURCE_BINDING,
         STATE_VIEWPORT,
         STATE_LIGHT_TYPE,
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index bf41e15..3e87ca2 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -110,6 +110,7 @@
 @ cdecl wined3d_device_set_clip_plane(ptr long ptr)
 @ cdecl wined3d_device_set_clip_status(ptr ptr)
 @ cdecl wined3d_device_set_compute_shader(ptr ptr)
+@ cdecl wined3d_device_set_cs_cb(ptr long ptr)
 @ cdecl wined3d_device_set_cursor_position(ptr long long long)
 @ cdecl wined3d_device_set_cursor_properties(ptr long long ptr long)
 @ cdecl wined3d_device_set_depth_stencil_view(ptr ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 4b0ea06..42a125d 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2236,6 +2236,7 @@ HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
         const struct wined3d_clip_status *clip_status);
 void __cdecl wined3d_device_set_compute_shader(struct wined3d_device *device, struct wined3d_shader *shader);
+void __cdecl wined3d_device_set_cs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
         int x_screen_space, int y_screen_space, DWORD flags);
 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
-- 
2.10.2




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