[PATCH 2/5] wined3d: Use the correct GLenum for point size limit on core profile.
Matteo Bruni
mbruni at codeweavers.com
Wed Feb 1 18:04:04 CST 2017
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/directx.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index b175d3a..2b2e314 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3372,7 +3372,8 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
gl_info->limits.texture_size = gl_max;
TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
- gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
+ gl_info->gl_ops.gl.p_glGetFloatv(gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]
+ ? GL_ALIASED_POINT_SIZE_RANGE : GL_POINT_SIZE_RANGE, gl_floatv);
gl_info->limits.pointsize_min = gl_floatv[0];
gl_info->limits.pointsize_max = gl_floatv[1];
TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
--
2.10.2
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