[PATCH 3/5] wined3d: Fix querying texture-related limits on core profile.

Matteo Bruni mbruni at codeweavers.com
Wed Feb 1 18:04:05 CST 2017


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/directx.c | 22 +++++++++++++++-------
 1 file changed, 15 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 2b2e314..9cb7ffe 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3401,24 +3401,32 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
     }
     if (gl_info->supported[ARB_MULTITEXTURE])
     {
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
-        gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
-        TRACE("Max textures: %d.\n", gl_info->limits.textures);
+        if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
+        {
+            gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
+            gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
+            TRACE("Max textures: %d.\n", gl_info->limits.textures);
+        }
 
-        if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
+        if (gl_info->supported[ARB_FRAGMENT_PROGRAM] || gl_info->supported[ARB_FRAGMENT_SHADER])
         {
             GLint tmp;
-            gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
-            gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
+
+            if (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
+            {
+                gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
+                gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
+                TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
+            }
             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
         }
         else
         {
             gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
+            TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
         }
-        TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
         TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
 
         if (gl_info->supported[ARB_VERTEX_SHADER])
-- 
2.10.2




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