[PATCH 5/5] wined3d: Query supported geometry shader uniform buffers count on core profile.

Matteo Bruni mbruni at codeweavers.com
Wed Feb 1 18:04:07 CST 2017


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/directx.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index f64b965..04cac30 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3540,7 +3540,8 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
                     gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX], gl_max);
         }
     }
-    if (gl_info->supported[ARB_GEOMETRY_SHADER4] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
+    if ((!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] || gl_info->supported[ARB_GEOMETRY_SHADER4])
+            && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
     {
         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
         gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY] = min(gl_max, WINED3D_MAX_CBS);
-- 
2.10.2




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