[PATCH 4/8] wined3d: Add ARB_compute_shader extension.
Józef Kucia
jkucia at codeweavers.com
Thu Feb 2 05:43:38 CST 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/directx.c | 12 ++++++++++++
dlls/wined3d/glsl_shader.c | 1 +
dlls/wined3d/wined3d_gl.h | 1 +
3 files changed, 14 insertions(+)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 6405776..bec27ed 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -113,6 +113,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
{"GL_ARB_clip_control", ARB_CLIP_CONTROL },
{"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
+ {"GL_ARB_compute_shader", ARB_COMPUTE_SHADER },
{"GL_ARB_copy_buffer", ARB_COPY_BUFFER },
{"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
{"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
@@ -2633,6 +2634,9 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
USE_GL_FUNC(glClipControl)
/* GL_ARB_color_buffer_float */
USE_GL_FUNC(glClampColorARB)
+ /* GL_ARB_compute_shader */
+ USE_GL_FUNC(glDispatchCompute)
+ USE_GL_FUNC(glDispatchComputeIndirect)
/* GL_ARB_copy_buffer */
USE_GL_FUNC(glCopyBufferSubData)
/* GL_ARB_debug_output */
@@ -3551,6 +3555,13 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_PIXEL], gl_max);
}
}
+ if (gl_info->supported[ARB_COMPUTE_SHADER])
+ {
+ gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_UNIFORM_BLOCKS, &gl_max);
+ gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE] = min(gl_max, WINED3D_MAX_CBS);
+ TRACE("Max compute uniform blocks: %u (%d).\n",
+ gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE], gl_max);
+ }
if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
{
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
@@ -3668,6 +3679,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD
{ARB_TEXTURE_COMPRESSION_BPTC, MAKEDWORD_VERSION(4, 2)},
{ARB_TEXTURE_STORAGE, MAKEDWORD_VERSION(4, 2)},
+ {ARB_COMPUTE_SHADER, MAKEDWORD_VERSION(4, 3)},
{ARB_DEBUG_OUTPUT, MAKEDWORD_VERSION(4, 3)},
{ARB_ES3_COMPATIBILITY, MAKEDWORD_VERSION(4, 3)},
{ARB_INTERNALFORMAT_QUERY2, MAKEDWORD_VERSION(4, 3)},
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index f0c19fc..d8e8202 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8801,6 +8801,7 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s
* soon as we introduce them, adjusting the GL / GLSL version checks
* accordingly. */
if (gl_info->glsl_version >= MAKEDWORD_VERSION(4, 30) && gl_info->supported[WINED3D_GL_VERSION_4_3]
+ && gl_info->supported[ARB_COMPUTE_SHADER]
&& gl_info->supported[ARB_DERIVATIVE_CONTROL]
&& gl_info->supported[ARB_GPU_SHADER5]
&& gl_info->supported[ARB_SHADER_IMAGE_LOAD_STORE]
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index 88da05a..5f57a41 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -46,6 +46,7 @@ enum wined3d_gl_extension
ARB_BLEND_FUNC_EXTENDED,
ARB_CLIP_CONTROL,
ARB_COLOR_BUFFER_FLOAT,
+ ARB_COMPUTE_SHADER,
ARB_COPY_BUFFER,
ARB_DEBUG_OUTPUT,
ARB_DEPTH_BUFFER_FLOAT,
--
2.10.2
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