[PATCH 4/8] wined3d: Add ARB_compute_shader extension.

Józef Kucia jkucia at codeweavers.com
Thu Feb 2 05:43:38 CST 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/directx.c     | 12 ++++++++++++
 dlls/wined3d/glsl_shader.c |  1 +
 dlls/wined3d/wined3d_gl.h  |  1 +
 3 files changed, 14 insertions(+)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 6405776..bec27ed 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -113,6 +113,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
     {"GL_ARB_blend_func_extended",          ARB_BLEND_FUNC_EXTENDED       },
     {"GL_ARB_clip_control",                 ARB_CLIP_CONTROL              },
     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT        },
+    {"GL_ARB_compute_shader",               ARB_COMPUTE_SHADER            },
     {"GL_ARB_copy_buffer",                  ARB_COPY_BUFFER               },
     {"GL_ARB_debug_output",                 ARB_DEBUG_OUTPUT              },
     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT        },
@@ -2633,6 +2634,9 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
     USE_GL_FUNC(glClipControl)
     /* GL_ARB_color_buffer_float */
     USE_GL_FUNC(glClampColorARB)
+    /* GL_ARB_compute_shader */
+    USE_GL_FUNC(glDispatchCompute)
+    USE_GL_FUNC(glDispatchComputeIndirect)
     /* GL_ARB_copy_buffer */
     USE_GL_FUNC(glCopyBufferSubData)
     /* GL_ARB_debug_output */
@@ -3551,6 +3555,13 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
                     gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_PIXEL], gl_max);
         }
     }
+    if (gl_info->supported[ARB_COMPUTE_SHADER])
+    {
+        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_UNIFORM_BLOCKS, &gl_max);
+        gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE] = min(gl_max, WINED3D_MAX_CBS);
+        TRACE("Max compute uniform blocks: %u (%d).\n",
+                gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE], gl_max);
+    }
     if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
     {
         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
@@ -3668,6 +3679,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD
         {ARB_TEXTURE_COMPRESSION_BPTC,     MAKEDWORD_VERSION(4, 2)},
         {ARB_TEXTURE_STORAGE,              MAKEDWORD_VERSION(4, 2)},
 
+        {ARB_COMPUTE_SHADER,               MAKEDWORD_VERSION(4, 3)},
         {ARB_DEBUG_OUTPUT,                 MAKEDWORD_VERSION(4, 3)},
         {ARB_ES3_COMPATIBILITY,            MAKEDWORD_VERSION(4, 3)},
         {ARB_INTERNALFORMAT_QUERY2,        MAKEDWORD_VERSION(4, 3)},
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index f0c19fc..d8e8202 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8801,6 +8801,7 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s
      * soon as we introduce them, adjusting the GL / GLSL version checks
      * accordingly. */
     if (gl_info->glsl_version >= MAKEDWORD_VERSION(4, 30) && gl_info->supported[WINED3D_GL_VERSION_4_3]
+            && gl_info->supported[ARB_COMPUTE_SHADER]
             && gl_info->supported[ARB_DERIVATIVE_CONTROL]
             && gl_info->supported[ARB_GPU_SHADER5]
             && gl_info->supported[ARB_SHADER_IMAGE_LOAD_STORE]
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index 88da05a..5f57a41 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -46,6 +46,7 @@ enum wined3d_gl_extension
     ARB_BLEND_FUNC_EXTENDED,
     ARB_CLIP_CONTROL,
     ARB_COLOR_BUFFER_FLOAT,
+    ARB_COMPUTE_SHADER,
     ARB_COPY_BUFFER,
     ARB_DEBUG_OUTPUT,
     ARB_DEPTH_BUFFER_FLOAT,
-- 
2.10.2




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