[PATCH 2/2] wined3d: Display patch primitives in debug messages.

Guillaume Charifi guillaume.charifi at sfr.fr
Thu Feb 2 12:45:40 CST 2017


Signed-off-by: Guillaume Charifi <guillaume.charifi at sfr.fr>
---
 dlls/wined3d/utils.c | 32 ++++++++++++++++++++++++++++++++
 1 file changed, 32 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index ca9d310..b677084 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4048,6 +4048,38 @@ const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type)
         PRIM_TO_STR(WINED3D_PT_LINESTRIP_ADJ);
         PRIM_TO_STR(WINED3D_PT_TRIANGLELIST_ADJ);
         PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP_ADJ);
+        PRIM_TO_STR(WINED3D_PT_1_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_2_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_3_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_4_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_5_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_6_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_7_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_8_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_9_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_10_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_11_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_12_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_13_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_14_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_15_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_16_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_17_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_18_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_19_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_20_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_21_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_22_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_23_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_24_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_25_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_26_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_27_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_28_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_29_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_30_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_31_CONTROL_POINT_PATCHLIST);
+        PRIM_TO_STR(WINED3D_PT_32_CONTROL_POINT_PATCHLIST);
 #undef  PRIM_TO_STR
         default:
             FIXME("Unrecognized %u primitive type!\n", primitive_type);
-- 
Guillaume Charifi <guillaume.charifi at sfr.fr>




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