[PATCH 2/5] d2d1: Add an initial d2d_d3d_render_target_DrawGeometry() implementation.

Henri Verbeet hverbeet at codeweavers.com
Fri Feb 3 06:37:09 CST 2017


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d2d1/d2d1_private.h  |  23 ++++++
 dlls/d2d1/geometry.c      | 119 ++++++++++++++++++++++++++++
 dlls/d2d1/render_target.c | 191 +++++++++++++++++++++++++++++++++++++++++++-
 dlls/d2d1/tests/d2d1.c    | 197 ++++++++++++++++++++++++++++++++++++++++++++++
 4 files changed, 529 insertions(+), 1 deletion(-)

diff --git a/dlls/d2d1/d2d1_private.h b/dlls/d2d1/d2d1_private.h
index 5b494d5..5139e4e 100644
--- a/dlls/d2d1/d2d1_private.h
+++ b/dlls/d2d1/d2d1_private.h
@@ -40,6 +40,7 @@ enum d2d_brush_type
 
 enum d2d_shape_type
 {
+    D2D_SHAPE_TYPE_OUTLINE,
     D2D_SHAPE_TYPE_TRIANGLE,
     D2D_SHAPE_TYPE_BEZIER,
     D2D_SHAPE_TYPE_COUNT,
@@ -299,6 +300,17 @@ struct d2d_face
     UINT16 v[3];
 };
 
+struct d2d_vec4
+{
+    float x, y, z, w;
+};
+
+struct d2d_outline_vertex
+{
+    D2D1_POINT_2F position;
+    D2D1_POINT_2F direction;
+};
+
 struct d2d_geometry
 {
     ID2D1Geometry ID2D1Geometry_iface;
@@ -321,6 +333,17 @@ struct d2d_geometry
         size_t bezier_vertex_count;
     } fill;
 
+    struct
+    {
+        struct d2d_outline_vertex *vertices;
+        size_t vertices_size;
+        size_t vertex_count;
+
+        struct d2d_face *faces;
+        size_t faces_size;
+        size_t face_count;
+    } outline;
+
     union
     {
         struct
diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c
index c1ec461..00e3b36 100644
--- a/dlls/d2d1/geometry.c
+++ b/dlls/d2d1/geometry.c
@@ -127,6 +127,20 @@ static void d2d_bezier_vertex_set(struct d2d_bezier_vertex *b,
     b->texcoord.sign = sign;
 }
 
+static void d2d_face_set(struct d2d_face *f, UINT16 v0, UINT16 v1, UINT16 v2)
+{
+    f->v[0] = v0;
+    f->v[1] = v1;
+    f->v[2] = v2;
+}
+
+static void d2d_outline_vertex_set(struct d2d_outline_vertex *v, float x, float y,
+        float direction_x, float direction_y)
+{
+    d2d_point_set(&v->position, x, y);
+    d2d_point_set(&v->direction, direction_x, direction_y);
+}
+
 static void d2d_fp_two_sum(float *out, float a, float b)
 {
     float a_virt, a_round, b_virt, b_round;
@@ -341,6 +355,25 @@ static void d2d_point_subtract(D2D1_POINT_2F *out,
     out->y = a->y - b->y;
 }
 
+static void d2d_point_scale(D2D1_POINT_2F *p, float scale)
+{
+    p->x *= scale;
+    p->y *= scale;
+}
+
+static float d2d_point_dot(const D2D1_POINT_2F *p0, const D2D1_POINT_2F *p1)
+{
+    return p0->x * p1->x + p0->y * p1->y;
+}
+
+static void d2d_point_normalise(D2D1_POINT_2F *p)
+{
+    float l;
+
+    if ((l = sqrtf(d2d_point_dot(p, p))) != 0.0f)
+        d2d_point_scale(p, 1.0f / l);
+}
+
 /* This implementation is based on the paper "Adaptive Precision
  * Floating-Point Arithmetic and Fast Robust Geometric Predicates" and
  * associated (Public Domain) code by Jonathan Richard Shewchuk. */
@@ -1702,8 +1735,84 @@ static BOOL d2d_path_geometry_add_figure(struct d2d_geometry *geometry)
     return TRUE;
 }
 
+static BOOL d2d_geometry_outline_add_line_segment(struct d2d_geometry *geometry,
+        const D2D1_POINT_2F *p0, const D2D1_POINT_2F *next)
+{
+    struct d2d_outline_vertex *v;
+    D2D1_POINT_2F q_next;
+    struct d2d_face *f;
+    size_t base_idx;
+
+    if (!d2d_array_reserve((void **)&geometry->outline.vertices, &geometry->outline.vertices_size,
+            geometry->outline.vertex_count + 4, sizeof(*geometry->outline.vertices)))
+    {
+        ERR("Failed to grow outline vertices array.\n");
+        return FALSE;
+    }
+    base_idx = geometry->outline.vertex_count;
+    v = &geometry->outline.vertices[base_idx];
+
+    if (!d2d_array_reserve((void **)&geometry->outline.faces, &geometry->outline.faces_size,
+            geometry->outline.face_count + 2, sizeof(*geometry->outline.faces)))
+    {
+        ERR("Failed to grow outline faces array.\n");
+        return FALSE;
+    }
+    f = &geometry->outline.faces[geometry->outline.face_count];
+
+    d2d_point_subtract(&q_next, next, p0);
+    d2d_point_normalise(&q_next);
+
+    d2d_outline_vertex_set(&v[0], p0->x, p0->y,  q_next.x,  q_next.y);
+    d2d_outline_vertex_set(&v[1], p0->x, p0->y, -q_next.x, -q_next.y);
+    d2d_outline_vertex_set(&v[2], next->x, next->y,  q_next.x,  q_next.y);
+    d2d_outline_vertex_set(&v[3], next->x, next->y, -q_next.x, -q_next.y);
+    geometry->outline.vertex_count += 4;
+
+    d2d_face_set(&f[0], base_idx + 0, base_idx + 1, base_idx + 2);
+    d2d_face_set(&f[1], base_idx + 2, base_idx + 1, base_idx + 3);
+    geometry->outline.face_count += 2;
+
+    return TRUE;
+}
+
+static BOOL d2d_geometry_add_figure_outline(struct d2d_geometry *geometry,
+        struct d2d_figure *figure, D2D1_FIGURE_END figure_end)
+{
+    const D2D1_POINT_2F *p0, *next;
+    enum d2d_vertex_type type;
+    size_t bezier_idx, i;
+
+    for (i = 0, bezier_idx = 0; i < figure->vertex_count; ++i)
+    {
+        type = figure->vertex_types[i];
+        if (type == D2D_VERTEX_TYPE_BEZIER)
+            ++bezier_idx;
+        if (type != D2D_VERTEX_TYPE_LINE)
+            continue;
+
+        p0 = &figure->vertices[i];
+
+        if (i == figure->vertex_count - 1)
+            next = &figure->vertices[0];
+        else
+            next = &figure->vertices[i + 1];
+
+        if ((figure_end == D2D1_FIGURE_END_CLOSED || i < figure->vertex_count - 1)
+                && !d2d_geometry_outline_add_line_segment(geometry, p0, next))
+        {
+            ERR("Failed to add line segment.\n");
+            return FALSE;
+        }
+    }
+
+    return TRUE;
+}
+
 static void d2d_geometry_cleanup(struct d2d_geometry *geometry)
 {
+    HeapFree(GetProcessHeap(), 0, geometry->outline.faces);
+    HeapFree(GetProcessHeap(), 0, geometry->outline.vertices);
     HeapFree(GetProcessHeap(), 0, geometry->fill.bezier_vertices);
     HeapFree(GetProcessHeap(), 0, geometry->fill.faces);
     HeapFree(GetProcessHeap(), 0, geometry->fill.vertices);
@@ -1900,6 +2009,13 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_EndFigure(ID2D1GeometrySink *ifa
             &figure->vertices[figure->vertex_count - 1], sizeof(*figure->vertices)))
         --figure->vertex_count;
 
+    if (!d2d_geometry_add_figure_outline(geometry, figure, figure_end))
+    {
+        ERR("Failed to add figure outline.\n");
+        geometry->u.path.state = D2D_GEOMETRY_STATE_ERROR;
+        return;
+    }
+
     geometry->u.path.state = D2D_GEOMETRY_STATE_OPEN;
 }
 
@@ -2705,6 +2821,8 @@ static ULONG STDMETHODCALLTYPE d2d_transformed_geometry_Release(ID2D1Transformed
 
     if (!refcount)
     {
+        geometry->outline.faces = NULL;
+        geometry->outline.vertices = NULL;
         geometry->fill.bezier_vertices = NULL;
         geometry->fill.faces = NULL;
         geometry->fill.vertices = NULL;
@@ -2912,6 +3030,7 @@ void d2d_transformed_geometry_init(struct d2d_geometry *geometry, ID2D1Factory *
     ID2D1Geometry_AddRef(geometry->u.transformed.src_geometry = src_geometry);
     src_impl = unsafe_impl_from_ID2D1Geometry(src_geometry);
     geometry->fill = src_impl->fill;
+    geometry->outline = src_impl->outline;
 }
 
 struct d2d_geometry *unsafe_impl_from_ID2D1Geometry(ID2D1Geometry *iface)
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index 187e1e0..0065b64 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -614,11 +614,121 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillEllipse(ID2D1RenderTarge
     ID2D1EllipseGeometry_Release(geometry);
 }
 
+static void d2d_rt_draw_geometry(struct d2d_d3d_render_target *render_target,
+        const struct d2d_geometry *geometry, struct d2d_brush *brush, float stroke_width)
+{
+    ID3D10Buffer *ib, *vb, *vs_cb, *ps_cb;
+    D3D10_SUBRESOURCE_DATA buffer_data;
+    D3D10_BUFFER_DESC buffer_desc;
+    const D2D1_MATRIX_3X2_F *w;
+    float tmp_x, tmp_y;
+    HRESULT hr;
+    struct
+    {
+        struct
+        {
+            float _11, _21, _31, pad0;
+            float _12, _22, _32, stroke_width;
+        } transform_geometry;
+        struct d2d_vec4 transform_rtx;
+        struct d2d_vec4 transform_rty;
+    } vs_cb_data;
+
+    vs_cb_data.transform_geometry._11 = geometry->transform._11;
+    vs_cb_data.transform_geometry._21 = geometry->transform._21;
+    vs_cb_data.transform_geometry._31 = geometry->transform._31;
+    vs_cb_data.transform_geometry.pad0 = 0.0f;
+    vs_cb_data.transform_geometry._12 = geometry->transform._12;
+    vs_cb_data.transform_geometry._22 = geometry->transform._22;
+    vs_cb_data.transform_geometry._32 = geometry->transform._32;
+    vs_cb_data.transform_geometry.stroke_width = stroke_width;
+
+    w = &render_target->drawing_state.transform;
+
+    tmp_x = render_target->desc.dpiX / 96.0f;
+    vs_cb_data.transform_rtx.x = w->_11 * tmp_x;
+    vs_cb_data.transform_rtx.y = w->_21 * tmp_x;
+    vs_cb_data.transform_rtx.z = w->_31 * tmp_x;
+    vs_cb_data.transform_rtx.w = 2.0f / render_target->pixel_size.width;
+
+    tmp_y = render_target->desc.dpiY / 96.0f;
+    vs_cb_data.transform_rty.x = w->_12 * tmp_y;
+    vs_cb_data.transform_rty.y = w->_22 * tmp_y;
+    vs_cb_data.transform_rty.z = w->_32 * tmp_y;
+    vs_cb_data.transform_rty.w = -2.0f / render_target->pixel_size.height;
+
+    buffer_desc.ByteWidth = sizeof(vs_cb_data);
+    buffer_desc.Usage = D3D10_USAGE_DEFAULT;
+    buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
+    buffer_desc.CPUAccessFlags = 0;
+    buffer_desc.MiscFlags = 0;
+
+    buffer_data.pSysMem = &vs_cb_data;
+    buffer_data.SysMemPitch = 0;
+    buffer_data.SysMemSlicePitch = 0;
+
+    if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vs_cb)))
+    {
+        WARN("Failed to create constant buffer, hr %#x.\n", hr);
+        return;
+    }
+
+    if (FAILED(hr = d2d_brush_get_ps_cb(brush, NULL, render_target, &ps_cb)))
+    {
+        WARN("Failed to get ps constant buffer, hr %#x.\n", hr);
+        ID3D10Buffer_Release(vs_cb);
+        return;
+    }
+
+    if (geometry->outline.face_count)
+    {
+        buffer_desc.ByteWidth = geometry->outline.face_count * sizeof(*geometry->outline.faces);
+        buffer_desc.BindFlags = D3D10_BIND_INDEX_BUFFER;
+        buffer_data.pSysMem = geometry->outline.faces;
+
+        if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &ib)))
+        {
+            WARN("Failed to create index buffer, hr %#x.\n", hr);
+            goto done;
+        }
+
+        buffer_desc.ByteWidth = geometry->outline.vertex_count * sizeof(*geometry->outline.vertices);
+        buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
+        buffer_data.pSysMem = geometry->outline.vertices;
+
+        if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vb)))
+        {
+            ERR("Failed to create vertex buffer, hr %#x.\n", hr);
+            ID3D10Buffer_Release(ib);
+            goto done;
+        }
+
+        d2d_rt_draw(render_target, D2D_SHAPE_TYPE_OUTLINE, ib, 3 * geometry->outline.face_count, vb,
+                sizeof(*geometry->outline.vertices), vs_cb, ps_cb, brush, NULL);
+
+        ID3D10Buffer_Release(vb);
+        ID3D10Buffer_Release(ib);
+    }
+
+done:
+    ID3D10Buffer_Release(ps_cb);
+    ID3D10Buffer_Release(vs_cb);
+}
+
 static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGeometry(ID2D1RenderTarget *iface,
         ID2D1Geometry *geometry, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style)
 {
-    FIXME("iface %p, geometry %p, brush %p, stroke_width %.8e, stroke_style %p stub!\n",
+    const struct d2d_geometry *geometry_impl = unsafe_impl_from_ID2D1Geometry(geometry);
+    struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
+    struct d2d_brush *brush_impl = unsafe_impl_from_ID2D1Brush(brush);
+
+    TRACE("iface %p, geometry %p, brush %p, stroke_width %.8e, stroke_style %p.\n",
             iface, geometry, brush, stroke_width, stroke_style);
+
+    if (stroke_style)
+        FIXME("Ignoring stoke style %p.\n", stroke_style);
+
+    d2d_rt_draw_geometry(render_target, geometry_impl, brush_impl, stroke_width);
 }
 
 static void d2d_rt_fill_geometry(struct d2d_d3d_render_target *render_target,
@@ -1770,6 +1880,11 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
     unsigned int i, j, k;
     HRESULT hr;
 
+    static const D3D10_INPUT_ELEMENT_DESC il_desc_outline[] =
+    {
+        {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
+        {"DIRECTION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D10_INPUT_PER_VERTEX_DATA, 0},
+    };
     static const D3D10_INPUT_ELEMENT_DESC il_desc_triangle[] =
     {
         {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
@@ -1779,6 +1894,53 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
         {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT,    0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
         {"TEXCOORD", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 8, D3D10_INPUT_PER_VERTEX_DATA, 0},
     };
+    static const DWORD vs_code_outline[] =
+    {
+#if 0
+        float3x2 transform_geometry;
+        float stroke_width;
+        float4 transform_rtx;
+        float4 transform_rty;
+
+        float4 main(float2 position : POSITION, float2 direction : DIRECTION) : SV_POSITION
+        {
+            float2 v_p;
+
+            v_p = normalize(float2(-dot(direction.xy, transform_geometry._12_22),
+                    dot(direction.xy, transform_geometry._11_21)));
+            position = mul(float3(position, 1.0f), transform_geometry) + stroke_width * 0.5f * v_p;
+
+            return float4(mul(float2x3(transform_rtx.xyz * transform_rtx.w, transform_rty.xyz * transform_rty.w),
+                    float3(position.xy, 1.0f)) + float2(-1.0f, 1.0f), 0.0f, 1.0f);
+        }
+#endif
+        0x43425844, 0xdae1a8d0, 0x71b89c55, 0x19c91fd3, 0x3192cf04, 0x00000001, 0x00000334, 0x00000003,
+        0x0000002c, 0x00000080, 0x000000b4, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038,
+        0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000303, 0x00000041, 0x00000000, 0x00000000,
+        0x00000003, 0x00000001, 0x00000303, 0x49534f50, 0x4e4f4954, 0x52494400, 0x49544345, 0xab004e4f,
+        0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
+        0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x00000278, 0x00010040,
+        0x0000009e, 0x04000059, 0x00208e46, 0x00000000, 0x00000004, 0x0300005f, 0x00101032, 0x00000000,
+        0x0300005f, 0x00101032, 0x00000001, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x02000068,
+        0x00000003, 0x0800000f, 0x00100012, 0x00000000, 0x00101046, 0x00000001, 0x00208046, 0x00000000,
+        0x00000001, 0x06000036, 0x00100012, 0x00000000, 0x8010000a, 0x00000041, 0x00000000, 0x0800000f,
+        0x00100022, 0x00000000, 0x00101046, 0x00000001, 0x00208046, 0x00000000, 0x00000000, 0x0700000f,
+        0x00100042, 0x00000000, 0x00100046, 0x00000000, 0x00100046, 0x00000000, 0x05000044, 0x00100042,
+        0x00000000, 0x0010002a, 0x00000000, 0x07000038, 0x00100032, 0x00000000, 0x00100aa6, 0x00000000,
+        0x00100046, 0x00000000, 0x08000038, 0x00100042, 0x00000000, 0x0020803a, 0x00000000, 0x00000001,
+        0x00004001, 0x3f000000, 0x05000036, 0x00100032, 0x00000001, 0x00101046, 0x00000000, 0x05000036,
+        0x00100042, 0x00000001, 0x00004001, 0x3f800000, 0x08000010, 0x00100012, 0x00000002, 0x00100246,
+        0x00000001, 0x00208246, 0x00000000, 0x00000000, 0x08000010, 0x00100022, 0x00000002, 0x00100246,
+        0x00000001, 0x00208246, 0x00000000, 0x00000001, 0x09000032, 0x00100032, 0x00000000, 0x00100aa6,
+        0x00000000, 0x00100046, 0x00000000, 0x00100046, 0x00000002, 0x09000038, 0x00100072, 0x00000001,
+        0x00208ff6, 0x00000000, 0x00000002, 0x00208246, 0x00000000, 0x00000002, 0x05000036, 0x00100042,
+        0x00000000, 0x00004001, 0x3f800000, 0x07000010, 0x00100012, 0x00000001, 0x00100246, 0x00000001,
+        0x00100246, 0x00000000, 0x09000038, 0x00100072, 0x00000002, 0x00208ff6, 0x00000000, 0x00000003,
+        0x00208246, 0x00000000, 0x00000003, 0x07000010, 0x00100022, 0x00000001, 0x00100246, 0x00000002,
+        0x00100246, 0x00000000, 0x0a000000, 0x00102032, 0x00000000, 0x00100046, 0x00000001, 0x00004002,
+        0xbf800000, 0x3f800000, 0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000, 0x00004002,
+        0x00000000, 0x00000000, 0x00000000, 0x3f800000, 0x0100003e,
+    };
     static const DWORD vs_code_triangle[] =
     {
         /* float3x2 transform;
@@ -2154,6 +2316,14 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
         goto err;
     }
 
+    if (FAILED(hr = ID3D10Device_CreateInputLayout(render_target->device, il_desc_outline,
+            sizeof(il_desc_outline) / sizeof(*il_desc_outline), vs_code_outline, sizeof(vs_code_outline),
+            &render_target->shape_resources[D2D_SHAPE_TYPE_OUTLINE].il)))
+    {
+        WARN("Failed to create outline input layout, hr %#x.\n", hr);
+        goto err;
+    }
+
     if (FAILED(hr = ID3D10Device_CreateInputLayout(render_target->device, il_desc_triangle,
             sizeof(il_desc_triangle) / sizeof(*il_desc_triangle), vs_code_triangle, sizeof(vs_code_triangle),
             &render_target->shape_resources[D2D_SHAPE_TYPE_TRIANGLE].il)))
@@ -2170,6 +2340,13 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
         goto err;
     }
 
+    if (FAILED(hr = ID3D10Device_CreateVertexShader(render_target->device, vs_code_outline,
+            sizeof(vs_code_outline), &render_target->shape_resources[D2D_SHAPE_TYPE_OUTLINE].vs)))
+    {
+        WARN("Failed to create outline vertex shader, hr %#x.\n", hr);
+        goto err;
+    }
+
     if (FAILED(hr = ID3D10Device_CreateVertexShader(render_target->device, vs_code_triangle,
             sizeof(vs_code_triangle), &render_target->shape_resources[D2D_SHAPE_TYPE_TRIANGLE].vs)))
     {
@@ -2196,6 +2373,18 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
         }
     }
 
+    for (j = 0; j < D2D_BRUSH_TYPE_COUNT; ++j)
+    {
+        for (k = 0; k < D2D_BRUSH_TYPE_COUNT + 1; ++k)
+        {
+            struct d2d_shape_resources *outline = &render_target->shape_resources[D2D_SHAPE_TYPE_OUTLINE];
+            struct d2d_shape_resources *triangle = &render_target->shape_resources[D2D_SHAPE_TYPE_TRIANGLE];
+
+            if (triangle->ps[j][k])
+                ID3D10PixelShader_AddRef(outline->ps[j][k] = triangle->ps[j][k]);
+        }
+    }
+
     buffer_desc.ByteWidth = sizeof(indices);
     buffer_desc.Usage = D3D10_USAGE_DEFAULT;
     buffer_desc.BindFlags = D3D10_BIND_INDEX_BUFFER;
diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c
index 5df5b6e..95c32bd 100644
--- a/dlls/d2d1/tests/d2d1.c
+++ b/dlls/d2d1/tests/d2d1.c
@@ -3567,6 +3567,202 @@ static void test_gradient(void)
     DestroyWindow(window);
 }
 
+static void test_draw_geometry(void)
+{
+    D2D1_POINT_2F point = {0.0f, 0.0f};
+    ID2D1SolidColorBrush *brush;
+    ID2D1PathGeometry *geometry;
+    IDXGISwapChain *swapchain;
+    ID2D1GeometrySink *sink;
+    ID2D1RenderTarget *rt;
+    ID3D10Device1 *device;
+    IDXGISurface *surface;
+    ID2D1Factory *factory;
+    D2D1_COLOR_F color;
+    ULONG refcount;
+    HWND window;
+    HRESULT hr;
+    BOOL match;
+
+    if (!(device = create_device()))
+    {
+        skip("Failed to create device, skipping tests.\n");
+        return;
+    }
+    window = create_window();
+    swapchain = create_swapchain(device, window, TRUE);
+    hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
+    ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
+    rt = create_render_target(surface);
+    ok(!!rt, "Failed to create render target.\n");
+    ID2D1RenderTarget_GetFactory(rt, &factory);
+
+    ID2D1RenderTarget_SetDpi(rt, 192.0f, 48.0f);
+    ID2D1RenderTarget_SetAntialiasMode(rt, D2D1_ANTIALIAS_MODE_ALIASED);
+    set_color(&color, 0.890f, 0.851f, 0.600f, 1.0f);
+    hr = ID2D1RenderTarget_CreateSolidColorBrush(rt, &color, NULL, &brush);
+    ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr);
+
+    hr = ID2D1Factory_CreatePathGeometry(factory, &geometry);
+    ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr);
+    hr = ID2D1PathGeometry_Open(geometry, &sink);
+    ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr);
+
+    set_point(&point, 40.0f, 160.0f);
+    ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
+    ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_OPEN);
+
+    set_point(&point, 120.0f, 160.0f);
+    ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
+    line_to(sink, 120.0f, 160.0f);
+    ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_OPEN);
+
+    set_point(&point, 200.0f, 160.0f);
+    ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
+    ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED);
+
+    set_point(&point, 280.0f, 160.0f);
+    ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
+    line_to(sink, 280.0f, 160.0f);
+    ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED);
+
+    set_point(&point, 20.0f, 480.0f);
+    ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
+    line_to(sink, 60.0f, 480.0f);
+    ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_OPEN);
+
+    set_point(&point, 120.0f, 400.0f);
+    ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
+    line_to(sink, 120.0f, 560.0f);
+    line_to(sink, 120.0f, 400.0f);
+    line_to(sink, 120.0f, 560.0f);
+    ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_OPEN);
+
+    set_point(&point, 180.0f, 480.0f);
+    ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
+    line_to(sink, 220.0f, 480.0f);
+    ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED);
+
+    set_point(&point, 280.0f, 400.0f);
+    ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
+    line_to(sink, 280.0f, 560.0f);
+    line_to(sink, 280.0f, 400.0f);
+    line_to(sink, 280.0f, 560.0f);
+    ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED);
+
+    set_point(&point, 20.0f, 880.0f);
+    ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
+    line_to(sink, 40.0f, 720.0f);
+    line_to(sink, 60.0f, 880.0f);
+    ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_OPEN);
+
+    set_point(&point, 100.0f, 720.0f);
+    ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
+    line_to(sink, 120.0f, 880.0f);
+    line_to(sink, 140.0f, 720.0f);
+    ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_OPEN);
+
+    set_point(&point, 180.0f, 880.0f);
+    ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
+    line_to(sink, 200.0f, 720.0f);
+    line_to(sink, 220.0f, 880.0f);
+    ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED);
+
+    set_point(&point, 260.0f, 720.0f);
+    ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
+    line_to(sink, 280.0f, 880.0f);
+    line_to(sink, 300.0f, 720.0f);
+    ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED);
+
+    ID2D1GeometrySink_SetFillMode(sink, D2D1_FILL_MODE_ALTERNATE);
+    hr = ID2D1GeometrySink_Close(sink);
+    ID2D1GeometrySink_Release(sink);
+
+    ID2D1RenderTarget_BeginDraw(rt);
+    set_color(&color, 0.396f, 0.180f, 0.537f, 1.0f);
+    ID2D1RenderTarget_Clear(rt, &color);
+    ID2D1RenderTarget_DrawGeometry(rt, (ID2D1Geometry *)geometry, (ID2D1Brush *)brush, 5.0f, NULL);
+    hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL);
+    ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr);
+    ID2D1PathGeometry_Release(geometry);
+
+    match = compare_figure(surface,   0,   0, 160, 160, 0xff652e89, 0, "");
+    ok(match, "Figure does not match.\n");
+    match = compare_figure(surface, 160,   0, 160, 160, 0xff652e89, 0, "");
+    ok(match, "Figure does not match.\n");
+    match = compare_figure(surface, 320,   0, 160, 160, 0xff652e89, 0, "");
+    ok(match, "Figure does not match.\n");
+    match = compare_figure(surface, 480,   0, 160, 160, 0xff652e89, 0, "q2MKlgEKq2MA");
+    todo_wine ok(match, "Figure does not match.\n");
+
+    match = compare_figure(surface,   0, 160, 160, 160, 0xff652e89, 0, "iGNQUFCIYwAA");
+    ok(match, "Figure does not match.\n");
+    match = compare_figure(surface, 160, 160, 160, 160, 0xff652e89, 0,
+            "qyIKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEK"
+            "lgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEK"
+            "lgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKQQpLCkEKSwqWAQqW"
+            "AQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqW"
+            "AQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqW"
+            "AQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQrLIwAA");
+    todo_wine ok(match, "Figure does not match.\n");
+    match = compare_figure(surface, 320, 160, 160, 160, 0xff652e89, 0, "4GLAAuBi");
+    todo_wine ok(match, "Figure does not match.\n");
+    match = compare_figure(surface, 480, 160, 160, 160, 0xff652e89, 0,
+            "qyIKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEK"
+            "lgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEK"
+            "lgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKlgEKSwpBCksKQQqWAQqWAQqW"
+            "AQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqW"
+            "AQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqW"
+            "AQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQqWAQrLIwAA");
+    todo_wine ok(match, "Figure does not match.\n");
+
+    match = compare_figure(surface,   0, 320, 160, 160, 0xff652e89, 0,
+            "rycCngECnQEEnAEEmwEGmgEGmQEImAEIlwEKlgEKlQEMlAEMkwEOkgEOkQEQkAEQjwESjgESjQEU"
+            "jAEUiwEKAgqKAQoCCokBCgQKiAEKBAqHAQoGCoYBCgYKhQEKCAqEAQoICoMBCgoKggEKCgqBAQoM"
+            "CoABCgwKfwoOCn4KDgp9ChAKfAoQCnsKEgp6ChIKeQoUCngKFAp3ChYKdgoWCnUKGAp0ChgKcwoa"
+            "CnIKGgpxChwKcAocCm8KHgpuCh4KbQogCmwKIAprCiIKagoiCmkKJApoCiQKZwomCmYKJgplCigK"
+            "ZAooCmMKKgpiCioKYQosCmAKLApfCi4KXgouCl0KMApcCjAKWwoyCloKMgpZCjQKWAo0ClcKNgpW"
+            "CjYKVQo4ClQKOApTCjoKUgo6ClEKPApQCjwKTwo+Ck4KPgpNCkAKTApACksKQgpKCkIKSQpECkgK"
+            "RApHCkYKozIA");
+    todo_wine ok(match, "Figure does not match.\n");
+    match = compare_figure(surface, 160, 320, 160, 160, 0xff652e89, 0,
+            "ozIKRgpHCkQKSApECkkKQgpKCkIKSwpACkwKQApNCj4KTgo+Ck8KPApQCjwKUQo6ClIKOgpTCjgK"
+            "VAo4ClUKNgpWCjYKVwo0ClgKNApZCjIKWgoyClsKMApcCjAKXQouCl4KLgpfCiwKYAosCmEKKgpi"
+            "CioKYwooCmQKKAplCiYKZgomCmcKJApoCiQKaQoiCmoKIgprCiAKbAogCm0KHgpuCh4KbwocCnAK"
+            "HApxChoKcgoaCnMKGAp0ChgKdQoWCnYKFgp3ChQKeAoUCnkKEgp6ChIKewoQCnwKEAp9Cg4KfgoO"
+            "Cn8KDAqAAQoMCoEBCgoKggEKCgqDAQoICoQBCggKhQEKBgqGAQoGCocBCgQKiAEKBAqJAQoCCooB"
+            "CgIKiwEUjAEUjQESjgESjwEQkAEQkQEOkgEOkwEMlAEMlQEKlgEKlwEImAEImQEGmgEGmwEEnAEE"
+            "nQECngECrycA");
+    todo_wine ok(match, "Figure does not match.\n");
+    match = compare_figure(surface, 320, 320, 160, 160, 0xff652e89, 2,
+            "rycCngECnQEEnAEEmwEGmgEGmQEImAEIlwEKlgEKlQEMlAEMkwEOkgEOkQEQkAEQjwESjgESjQEU"
+            "jAEUiwEKAgqKAQoCCokBCgQKiAEKBAqHAQoGCoYBCgYKhQEKCAqEAQoICoMBCgoKggEKCgqBAQoM"
+            "CoABCgwKfwoOCn4KDgp9ChAKfAoQCnsKEgp6ChIKeQoUCngKFAp3ChYKdgoWCnUKGAp0ChgKcwoa"
+            "CnIKGgpxChwKcAocCm8KHgpuCh4KbQogCmwKIAprCiIKagoiCmkKJApoCiQKZwomCmYKJgplCigK"
+            "ZAooCmMKKgpiCioKYQosCmAKLApfCi4KXgouCl0KMApcCjAKWwoyCloKMgpZCjQKWAo0ClcKNgpW"
+            "CjYKVQo4ClQKOApTCjoKUgo6ClEKPApQCjwKTwo+Ck4KPgpNCkAKTApACksKQgpKCkIKSQpECkgK"
+            "RApHWkZagzEA");
+    todo_wine ok(match, "Figure does not match.\n");
+    match = compare_figure(surface, 480, 320, 160, 160, 0xff652e89, 0,
+            "gzFaRlpHCkQKSApECkkKQgpKCkIKSwpACkwKQApNCj4KTgo+Ck8KPApQCjwKUQo6ClIKOgpTCjgK"
+            "VAo4ClUKNgpWCjYKVwo0ClgKNApZCjIKWgoyClsKMApcCjAKXQouCl4KLgpfCiwKYAosCmEKKgpi"
+            "CioKYwooCmQKKAplCiYKZgomCmcKJApoCiQKaQoiCmoKIgprCiAKbAogCm0KHgpuCh4KbwocCnAK"
+            "HApxChoKcgoaCnMKGAp0ChgKdQoWCnYKFgp3ChQKeAoUCnkKEgp6ChIKewoQCnwKEAp9Cg4KfgoO"
+            "Cn8KDAqAAQoMCoEBCgoKggEKCgqDAQoICoQBCggKhQEKBgqGAQoGCocBCgQKiAEKBAqJAQoCCooB"
+            "CgIKiwEUjAEUjQESjgESjwEQkAEQkQEOkgEOkwEMlAEMlQEKlgEKlwEImAEImQEGmgEGmwEEnAEE"
+            "nQECngECrycA");
+    todo_wine ok(match, "Figure does not match.\n");
+
+    ID2D1SolidColorBrush_Release(brush);
+    ID2D1RenderTarget_Release(rt);
+    refcount = ID2D1Factory_Release(factory);
+    ok(!refcount, "Factory has %u references left.\n", refcount);
+    IDXGISurface_Release(surface);
+    IDXGISwapChain_Release(swapchain);
+    ID3D10Device1_Release(device);
+    DestroyWindow(window);
+}
+
 START_TEST(d2d1)
 {
     test_clip();
@@ -3589,4 +3785,5 @@ START_TEST(d2d1)
     test_desktop_dpi();
     test_stroke_style();
     test_gradient();
+    test_draw_geometry();
 }
-- 
2.1.4




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