[PATCH 4/6] ddraw/tests: Fix IDirect3DDevice typo.

Matteo Bruni mbruni at codeweavers.com
Tue Feb 7 15:08:42 CST 2017


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
Spotted by Aaryaman Vasishta.

 dlls/ddraw/tests/ddraw1.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/ddraw/tests/ddraw1.c b/dlls/ddraw/tests/ddraw1.c
index 2832095..afa7f73 100644
--- a/dlls/ddraw/tests/ddraw1.c
+++ b/dlls/ddraw/tests/ddraw1.c
@@ -8278,11 +8278,11 @@ static void test_shademode(void)
         hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
         ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
 
-        hr = IDirect3DDevice2_BeginScene(device);
+        hr = IDirect3DDevice_BeginScene(device);
         set_execute_data(execute_buffer, 4, sizeof(quad_strip), inst_length);
         hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
         ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
-        hr = IDirect3DDevice2_EndScene(device);
+        hr = IDirect3DDevice_EndScene(device);
         ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
 
         color0 = get_surface_color(rt, 100, 100); /* Inside first triangle */
-- 
2.10.2




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