[PATCH 3/3] dxgi: Added support for DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE

Nikolay Sivov nsivov at codeweavers.com
Wed Feb 8 02:26:27 CST 2017


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/d3d11/device.c      |  4 ++--
 dlls/d3d8/device.c       |  3 ++-
 dlls/d3d9/device.c       |  3 ++-
 dlls/ddraw/ddraw.c       |  3 ++-
 dlls/dxgi/device.c       |  2 +-
 dlls/dxgi/tests/device.c |  1 -
 dlls/dxgi/utils.c        | 12 ++++++++++++
 dlls/wined3d/device.c    |  6 +++++-
 dlls/wined3d/swapchain.c | 10 +++++++---
 include/wine/wined3d.h   |  3 ++-
 10 files changed, 35 insertions(+), 12 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 85f84fe719..b47f4f6513 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -5275,7 +5275,7 @@ static HRESULT CDECL device_parent_sub_resource_created(struct wined3d_device_pa
 }
 
 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
-        void *container_parent, const struct wined3d_resource_desc *wined3d_desc,
+        void *container_parent, const struct wined3d_resource_desc *wined3d_desc, DWORD texture_flags,
         struct wined3d_texture **wined3d_texture)
 {
     struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
@@ -5299,7 +5299,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
     desc.Usage = D3D10_USAGE_DEFAULT;
     desc.BindFlags = D3D10_BIND_RENDER_TARGET;
     desc.CPUAccessFlags = 0;
-    desc.MiscFlags = 0;
+    desc.MiscFlags = texture_flags & WINED3D_TEXTURE_CREATE_GET_DC ? D3D10_RESOURCE_MISC_GDI_COMPATIBLE: 0;
 
     if (FAILED(hr = d3d10_device_CreateTexture2D(&device->ID3D10Device1_iface,
             &desc, NULL, &texture_iface)))
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 805694b853..bf6653a42b 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -3036,7 +3036,8 @@ static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *
 }
 
 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
-        void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_texture **texture)
+        void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags,
+        struct wined3d_texture **texture)
 {
     struct d3d8_device *device = device_from_device_parent(device_parent);
     struct d3d8_surface *d3d_surface;
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index e646cb76c7..923ced55b4 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -3746,7 +3746,8 @@ static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *
 }
 
 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
-        void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_texture **texture)
+        void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags,
+        struct wined3d_texture **texture)
 {
     struct d3d9_device *device = device_from_device_parent(device_parent);
     DWORD flags = WINED3D_TEXTURE_CREATE_MAPPABLE;
diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index a0865c0c96..57d18f09c3 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -4877,7 +4877,8 @@ static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
 };
 
 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
-        void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_texture **texture)
+        void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags,
+        struct wined3d_texture **texture)
 {
     struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
     HRESULT hr;
diff --git a/dlls/dxgi/device.c b/dlls/dxgi/device.c
index f548ca2ce6..268b6f08be 100644
--- a/dlls/dxgi/device.c
+++ b/dlls/dxgi/device.c
@@ -201,7 +201,7 @@ static HRESULT STDMETHODCALLTYPE dxgi_device_CreateSurface(IWineDXGIDevice *ifac
         IUnknown *parent;
 
         if (FAILED(hr = device_parent->ops->create_swapchain_texture(device_parent,
-                NULL, &surface_desc, &wined3d_texture)))
+                NULL, &surface_desc, 0, &wined3d_texture)))
         {
             ERR("Failed to create surface, hr %#x.\n", hr);
             goto fail;
diff --git a/dlls/dxgi/tests/device.c b/dlls/dxgi/tests/device.c
index b092d5eff1..2bc0ff4071 100644
--- a/dlls/dxgi/tests/device.c
+++ b/dlls/dxgi/tests/device.c
@@ -1039,7 +1039,6 @@ static void test_create_swapchain(void)
         ok(SUCCEEDED(hr), "Failed to get front buffer, hr %#x.\n", hr);
 
         hr = IDXGISurface1_GetDC(surface, FALSE, &hdc);
-    todo_wine
         ok(SUCCEEDED(hr), "Expected GetDC() to succeed, %#x\n", hr);
         IDXGISurface1_ReleaseDC(surface, NULL);
 
diff --git a/dlls/dxgi/utils.c b/dlls/dxgi/utils.c
index f41b0a89c7..db74a487f2 100644
--- a/dlls/dxgi/utils.c
+++ b/dlls/dxgi/utils.c
@@ -468,6 +468,12 @@ unsigned int dxgi_swapchain_flags_from_wined3d(unsigned int wined3d_flags)
         flags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
     }
 
+    if (wined3d_flags & WINED3D_SWAPCHAIN_GDI_COMPATIBLE)
+    {
+        wined3d_flags &= ~WINED3D_SWAPCHAIN_GDI_COMPATIBLE;
+        flags |= DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE;
+    }
+
     if (wined3d_flags)
         FIXME("Unhandled flags %#x.\n", flags);
 
@@ -484,6 +490,12 @@ unsigned int wined3d_swapchain_flags_from_dxgi(unsigned int flags)
         wined3d_flags |= WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH;
     }
 
+    if (flags & DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE)
+    {
+        flags &= ~DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE;
+        wined3d_flags |= WINED3D_SWAPCHAIN_GDI_COMPATIBLE;
+    }
+
     if (flags)
         FIXME("Unhandled flags %#x.\n", flags);
 
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0e969be247..381fac4172 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4749,6 +4749,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
     {
         struct wined3d_resource_desc texture_desc;
         struct wined3d_texture *texture;
+        DWORD flags = 0;
 
         TRACE("Creating the depth stencil buffer.\n");
 
@@ -4763,8 +4764,11 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
         texture_desc.depth = 1;
         texture_desc.size = 0;
 
+        if (swapchain_desc->flags & WINED3D_SWAPCHAIN_GDI_COMPATIBLE)
+            flags |= WINED3D_TEXTURE_CREATE_GET_DC;
+
         if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
-                device->device_parent, &texture_desc, &texture)))
+                device->device_parent, &texture_desc, flags, &texture)))
         {
             ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr);
             return WINED3DERR_INVALIDCALL;
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 62589c1410..56646e7b14 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -784,6 +784,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
     const struct wined3d_adapter *adapter = device->adapter;
     struct wined3d_resource_desc texture_desc;
     BOOL displaymode_set = FALSE;
+    DWORD texture_flags = 0;
     RECT client_rect;
     HWND window;
     HRESULT hr;
@@ -856,8 +857,11 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
     texture_desc.depth = 1;
     texture_desc.size = 0;
 
+    if (swapchain->desc.flags & WINED3D_SWAPCHAIN_GDI_COMPATIBLE)
+        texture_flags |= WINED3D_TEXTURE_CREATE_GET_DC;
+
     if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
-            parent, &texture_desc, &swapchain->front_buffer)))
+            parent, &texture_desc, texture_flags, &swapchain->front_buffer)))
     {
         WARN("Failed to create front buffer, hr %#x.\n", hr);
         goto err;
@@ -972,7 +976,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
         {
             TRACE("Creating back buffer %u.\n", i);
             if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
-                    parent, &texture_desc, &swapchain->back_buffers[i])))
+                    parent, &texture_desc, texture_flags, &swapchain->back_buffers[i])))
             {
                 WARN("Failed to create back buffer %u, hr %#x.\n", i, hr);
                 swapchain->desc.backbuffer_count = i;
@@ -995,7 +999,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
             texture_desc.usage = WINED3DUSAGE_DEPTHSTENCIL;
 
             if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
-                    device->device_parent, &texture_desc, &ds)))
+                    device->device_parent, &texture_desc, texture_flags, &ds)))
             {
                 WARN("Failed to create the auto depth/stencil surface, hr %#x.\n", hr);
                 goto err;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 8b8305bff3..ea3cffd9e9 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -830,6 +830,7 @@ enum wined3d_display_rotation
 #define WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH                     0x00001000u
 #define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE             0x00002000u
 #define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT                   0x00004000u
+#define WINED3D_SWAPCHAIN_GDI_COMPATIBLE                        0x00008000u
 
 #define WINED3DDP_MAXTEXCOORD                                   8
 
@@ -2026,7 +2027,7 @@ struct wined3d_device_parent_ops
             struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
             void **parent, const struct wined3d_parent_ops **parent_ops);
     HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
-            const struct wined3d_resource_desc *desc, struct wined3d_texture **texture);
+            const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture);
     HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
             struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
 };
-- 
2.11.0




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