[PATCH 1/2] d2d1: Always create HWND target as gdi-compatible
Nikolay Sivov
nsivov at codeweavers.com
Fri Feb 10 06:00:18 CST 2017
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d2d1/hwnd_render_target.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d2d1/hwnd_render_target.c b/dlls/d2d1/hwnd_render_target.c
index 4f68afdfe6..2ce7b713b5 100644
--- a/dlls/d2d1/hwnd_render_target.c
+++ b/dlls/d2d1/hwnd_render_target.c
@@ -839,7 +839,7 @@ HRESULT d2d_hwnd_render_target_init(struct d2d_hwnd_render_target *render_target
swapchain_desc.Windowed = TRUE;
swapchain_desc.SwapEffect = hwnd_rt_desc->presentOptions & D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS ?
DXGI_SWAP_EFFECT_SEQUENTIAL : DXGI_SWAP_EFFECT_DISCARD;
- swapchain_desc.Flags = 0;
+ swapchain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE;
hr = IDXGIFactory_CreateSwapChain(dxgi_factory, (IUnknown *)device, &swapchain_desc, &render_target->swapchain);
IDXGIFactory_Release(dxgi_factory);
--
2.11.0
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