[PATCH 4/8] wined3d: Handle declarations for raw UAVs.

Józef Kucia jkucia at codeweavers.com
Tue Feb 14 06:15:09 CST 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c     |  2 +-
 dlls/wined3d/shader.c          | 12 ++++++++++++
 dlls/wined3d/wined3d_private.h |  1 +
 3 files changed, 14 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index c16463b..9e752e3 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -9219,7 +9219,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_DCL_TGSM_RAW                     */ NULL,
     /* WINED3DSIH_DCL_TGSM_STRUCTURED              */ NULL,
     /* WINED3DSIH_DCL_THREAD_GROUP                 */ shader_glsl_nop,
-    /* WINED3DSIH_DCL_UAV_RAW                      */ NULL,
+    /* WINED3DSIH_DCL_UAV_RAW                      */ shader_glsl_nop,
     /* WINED3DSIH_DCL_UAV_STRUCTURED               */ NULL,
     /* WINED3DSIH_DCL_UAV_TYPED                    */ shader_glsl_nop,
     /* WINED3DSIH_DCL_VERTICES_OUT                 */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index dcf77e9..dbf0430 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1045,6 +1045,18 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
                         ins.handler_idx, shader_version.type);
             }
         }
+        else if (ins.handler_idx == WINED3DSIH_DCL_UAV_RAW)
+        {
+            unsigned int reg_idx = ins.declaration.dst.reg.idx[0].offset;
+            if (reg_idx >= ARRAY_SIZE(reg_maps->uav_resource_info))
+            {
+                ERR("Invalid UAV resource index %u.\n", reg_idx);
+                break;
+            }
+            reg_maps->uav_resource_info[reg_idx].type = WINED3D_SHADER_RESOURCE_BUFFER;
+            reg_maps->uav_resource_info[reg_idx].data_type = WINED3D_DATA_UINT;
+            reg_maps->uav_resource_info[reg_idx].flags = WINED3D_VIEW_BUFFER_RAW;
+        }
         else if (ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT)
         {
             if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 61954ab..23a8559 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -824,6 +824,7 @@ struct wined3d_shader_resource_info
 {
     enum wined3d_shader_resource_type type;
     enum wined3d_data_type data_type;
+    unsigned int flags;
 };
 
 #define WINED3D_SAMPLER_DEFAULT ~0x0u
-- 
2.10.2




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