[PATCH 7/8] wined3d: Implement SM5 atomic_* instructions.
Józef Kucia
jkucia at codeweavers.com
Tue Feb 14 06:15:12 CST 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 63 +++++++++++++++++++++++++++++++++-------------
dlls/wined3d/shader.c | 8 +++---
2 files changed, 49 insertions(+), 22 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 9e752e3..7a7501e 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4926,21 +4926,13 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
{
const struct wined3d_shader_reg_maps *reg_maps = ins->ctx->reg_maps;
const struct wined3d_shader_version *version = ®_maps->shader_version;
- struct glsl_src_param image_coord_param, image_data_param;
+ struct glsl_src_param coord_param, data_param, data_param2;
enum wined3d_shader_resource_type resource_type;
enum wined3d_data_type data_type;
unsigned int uav_idx;
DWORD coord_mask;
const char *op;
- switch (ins->handler_idx)
- {
- case WINED3DSIH_ATOMIC_IADD: op = "imageAtomicAdd"; break;
- default:
- ERR("Unhandled opcode %#x.\n", ins->handler_idx);
- return;
- }
-
uav_idx = ins->dst[0].reg.idx[0].offset;
resource_type = reg_maps->uav_resource_info[uav_idx].type;
if (resource_type >= ARRAY_SIZE(resource_type_info))
@@ -4951,11 +4943,46 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
data_type = reg_maps->uav_resource_info[uav_idx].data_type;
coord_mask = (1u << resource_type_info[resource_type].coord_size) - 1;
- shader_glsl_add_src_param(ins, &ins->src[0], coord_mask, &image_coord_param);
- shader_glsl_add_src_param_ext(ins, &ins->src[1], WINED3DSP_WRITEMASK_ALL, &image_data_param, data_type);
- shader_addline(ins->ctx->buffer, "%s(%s_image%u, %s, %s);\n",
- op, shader_glsl_get_prefix(version->type), uav_idx,
- image_coord_param.param_str, image_data_param.param_str);
+ switch (ins->handler_idx)
+ {
+ case WINED3DSIH_ATOMIC_AND:
+ op = "imageAtomicAnd";
+ break;
+ case WINED3DSIH_ATOMIC_CMP_STORE:
+ op = "imageAtomicCompSwap";
+ break;
+ case WINED3DSIH_ATOMIC_IADD:
+ op = "imageAtomicAdd";
+ break;
+ case WINED3DSIH_ATOMIC_OR:
+ op = "imageAtomicOr";
+ break;
+ case WINED3DSIH_ATOMIC_XOR:
+ op = "imageAtomicXor";
+ break;
+ default:
+ ERR("Unhandled opcode %#x.\n", ins->handler_idx);
+ return;
+ }
+
+ shader_glsl_add_src_param(ins, &ins->src[0], coord_mask, &coord_param);
+
+ if (reg_maps->uav_resource_info[uav_idx].flags & WINED3D_VIEW_BUFFER_RAW)
+ shader_addline(ins->ctx->buffer, "%s(%s_image%u, %s / 4, ",
+ op, shader_glsl_get_prefix(version->type), uav_idx, coord_param.param_str);
+ else
+ shader_addline(ins->ctx->buffer, "%s(%s_image%u, %s, ",
+ op, shader_glsl_get_prefix(version->type), uav_idx, coord_param.param_str);
+
+ shader_glsl_add_src_param_ext(ins, &ins->src[1], WINED3DSP_WRITEMASK_0, &data_param, data_type);
+ shader_addline(ins->ctx->buffer, "%s", data_param.param_str);
+ if (ins->src_count >= 3)
+ {
+ shader_glsl_add_src_param_ext(ins, &ins->src[2], WINED3DSP_WRITEMASK_0, &data_param2, data_type);
+ shader_addline(ins->ctx->buffer, ", %s", data_param2.param_str);
+ }
+
+ shader_addline(ins->ctx->buffer, ");\n");
}
static void shader_glsl_ld_uav(const struct wined3d_shader_instruction *ins)
@@ -9160,15 +9187,15 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_ABS */ shader_glsl_map2gl,
/* WINED3DSIH_ADD */ shader_glsl_binop,
/* WINED3DSIH_AND */ shader_glsl_binop,
- /* WINED3DSIH_ATOMIC_AND */ NULL,
- /* WINED3DSIH_ATOMIC_CMP_STORE */ NULL,
+ /* WINED3DSIH_ATOMIC_AND */ shader_glsl_atomic,
+ /* WINED3DSIH_ATOMIC_CMP_STORE */ shader_glsl_atomic,
/* WINED3DSIH_ATOMIC_IADD */ shader_glsl_atomic,
/* WINED3DSIH_ATOMIC_IMAX */ NULL,
/* WINED3DSIH_ATOMIC_IMIN */ NULL,
- /* WINED3DSIH_ATOMIC_OR */ NULL,
+ /* WINED3DSIH_ATOMIC_OR */ shader_glsl_atomic,
/* WINED3DSIH_ATOMIC_UMAX */ NULL,
/* WINED3DSIH_ATOMIC_UMIN */ NULL,
- /* WINED3DSIH_ATOMIC_XOR */ NULL,
+ /* WINED3DSIH_ATOMIC_XOR */ shader_glsl_atomic,
/* WINED3DSIH_BEM */ shader_glsl_bem,
/* WINED3DSIH_BFI */ shader_glsl_bitwise_op,
/* WINED3DSIH_BFREV */ shader_glsl_map2gl,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index dbf0430..82fa011 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1282,14 +1282,14 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
}
}
- if (ins.handler_idx == WINED3DSIH_ATOMIC_IADD
+ if ((WINED3DSIH_ATOMIC_AND <= ins.handler_idx && ins.handler_idx <= WINED3DSIH_ATOMIC_XOR)
|| ins.handler_idx == WINED3DSIH_LD_UAV_TYPED)
{
unsigned int reg_idx;
- if (ins.handler_idx == WINED3DSIH_ATOMIC_IADD)
- reg_idx = ins.dst[0].reg.idx[0].offset;
- else
+ if (ins.handler_idx == WINED3DSIH_LD_UAV_TYPED)
reg_idx = ins.src[1].reg.idx[0].offset;
+ else
+ reg_idx = ins.dst[0].reg.idx[0].offset;
if (reg_idx >= MAX_UNORDERED_ACCESS_VIEWS)
{
ERR("Invalid UAV index %u.\n", reg_idx);
--
2.10.2
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