wined3d: Add a missing call to context_release.
Sebastian Lackner
sebastian at fds-team.de
Tue Feb 14 16:15:30 CST 2017
Spotted by Michael Müller.
Signed-off-by: Sebastian Lackner <sebastian at fds-team.de>
---
dlls/wined3d/device.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b4b1803d9b2..ef60f56edfa 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4104,6 +4104,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
if (!wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER))
{
ERR("Failed to load buffer location.\n");
+ context_release(context);
return;
}
--
2.11.0
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