[PATCH 07/10] wined3d: Record sampler usage for WINED3DSIH_LD_RAW.
Józef Kucia
jkucia at codeweavers.com
Wed Feb 15 07:27:36 CST 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/shader.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 2ce0ed0..ee597f0 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1354,6 +1354,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
ins.src[2].reg.idx[0].offset, reg_maps->sampler_map.count);
}
else if (ins.handler_idx == WINED3DSIH_LD
+ || (ins.handler_idx == WINED3DSIH_LD_RAW && ins.src[1].reg.type == WINED3DSPR_RESOURCE)
|| (ins.handler_idx == WINED3DSIH_RESINFO && ins.src[1].reg.type == WINED3DSPR_RESOURCE))
{
shader_record_sample(reg_maps, ins.src[1].reg.idx[0].offset,
--
2.10.2
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