[PATCH 3/5] wined3d: Handle system memory copies in wined3d_texture_load_location().
Henri Verbeet
hverbeet at codeweavers.com
Fri Feb 17 07:08:16 CST 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 45 -------------------------------------------
dlls/wined3d/texture.c | 52 +++++++++++++++++++++++++++++++++++++++++++++++++-
2 files changed, 51 insertions(+), 46 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 507be21..b30585c 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2496,45 +2496,6 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
return WINED3DERR_INVALIDCALL;
}
-static void surface_copy_simple_location(struct wined3d_surface *surface, DWORD location)
-{
- unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
- struct wined3d_texture *texture = surface->container;
- struct wined3d_device *device = texture->resource.device;
- struct wined3d_texture_sub_resource *sub_resource;
- struct wined3d_context *context;
- const struct wined3d_gl_info *gl_info;
- struct wined3d_bo_address dst, src;
-
- sub_resource = &texture->sub_resources[sub_resource_idx];
- wined3d_texture_get_memory(texture, sub_resource_idx, &dst, location);
- wined3d_texture_get_memory(texture, sub_resource_idx, &src, sub_resource->locations);
-
- if (dst.buffer_object)
- {
- context = context_acquire(device, NULL, 0);
- gl_info = context->gl_info;
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, dst.buffer_object));
- GL_EXTCALL(glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, sub_resource->size, src.addr));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
- checkGLcall("Upload PBO");
- context_release(context);
- return;
- }
- if (src.buffer_object)
- {
- context = context_acquire(device, NULL, 0);
- gl_info = context->gl_info;
- GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, src.buffer_object));
- GL_EXTCALL(glGetBufferSubData(GL_PIXEL_PACK_BUFFER, 0, sub_resource->size, dst.addr));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
- checkGLcall("Download PBO");
- context_release(context);
- return;
- }
- memcpy(dst.addr, src.addr, sub_resource->size);
-}
-
/* Context activation is done by the caller. */
static void surface_load_sysmem(struct wined3d_surface *surface,
struct wined3d_context *context, DWORD dst_location)
@@ -2547,12 +2508,6 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
wined3d_texture_prepare_location(texture, sub_resource_idx, context, dst_location);
sub_resource = &texture->sub_resources[sub_resource_idx];
- if (sub_resource->locations & surface_simple_locations)
- {
- surface_copy_simple_location(surface, dst_location);
- return;
- }
-
if (sub_resource->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED))
wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index e6f2c6c..d86e7ec 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -178,11 +178,56 @@ void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
sub_resource_idx, texture);
}
+static BOOL wined3d_texture_copy_sysmem_location(struct wined3d_texture *texture,
+ unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location)
+{
+ unsigned int size = texture->sub_resources[sub_resource_idx].size;
+ struct wined3d_device *device = texture->resource.device;
+ const struct wined3d_gl_info *gl_info;
+ struct wined3d_bo_address dst, src;
+
+ if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location))
+ return FALSE;
+
+ wined3d_texture_get_memory(texture, sub_resource_idx, &dst, location);
+ wined3d_texture_get_memory(texture, sub_resource_idx, &src,
+ texture->sub_resources[sub_resource_idx].locations);
+
+ if (dst.buffer_object)
+ {
+ context = context_acquire(device, NULL, 0);
+ gl_info = context->gl_info;
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, dst.buffer_object));
+ GL_EXTCALL(glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, size, src.addr));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
+ checkGLcall("PBO upload");
+ context_release(context);
+ return TRUE;
+ }
+
+ if (src.buffer_object)
+ {
+ context = context_acquire(device, NULL, 0);
+ gl_info = context->gl_info;
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, src.buffer_object));
+ GL_EXTCALL(glGetBufferSubData(GL_PIXEL_PACK_BUFFER, 0, size, dst.addr));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
+ checkGLcall("PBO download");
+ context_release(context);
+ return TRUE;
+ }
+
+ memcpy(dst.addr, src.addr, size);
+ return TRUE;
+}
+
/* Context activation is done by the caller. Context may be NULL in
* WINED3D_NO3D mode. */
BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location)
{
+ static const DWORD sysmem_locations = WINED3D_LOCATION_SYSMEM | WINED3D_LOCATION_USER_MEMORY
+ | WINED3D_LOCATION_BUFFER;
DWORD current = texture->sub_resources[sub_resource_idx].locations;
BOOL ret;
@@ -223,7 +268,12 @@ BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
return wined3d_texture_load_location(texture, sub_resource_idx, context, location);
}
- if ((ret = texture->texture_ops->texture_load_location(texture, sub_resource_idx, context, location)))
+ if ((location & sysmem_locations) && (current & sysmem_locations))
+ ret = wined3d_texture_copy_sysmem_location(texture, sub_resource_idx, context, location);
+ else
+ ret = texture->texture_ops->texture_load_location(texture, sub_resource_idx, context, location);
+
+ if (ret)
wined3d_texture_validate_location(texture, sub_resource_idx, location);
return ret;
--
2.1.4
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