[PATCH 5/5] d3d9/tests: Allow a higher slop for test_updatetexture.

Stefan Dösinger stefandoesinger at gmx.at
Sun Feb 19 05:47:54 CST 2017


Signed-off-by: Stefan Dösinger <stefandoesinger at gmx.at>
---
 dlls/d3d9/tests/visual.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index d715602..faf0944 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -19924,7 +19924,7 @@ static void test_updatetexture(void)
                 ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
 
                 color = getPixelColor(device, 320, 240);
-                ok (color_match(color, 0x007f7f00, 2) || broken(tests[i].broken)
+                ok (color_match(color, 0x007f7f00, 3) || broken(tests[i].broken)
                         || broken(color == 0x00adbeef), /* WARP device often just breaks down. */
                         "Got unexpected color 0x%08x, case %u, %u.\n", color, t, i);
             }
-- 
2.10.2




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