[PATCH] ws2_32: Trace accept() error

Bruno Jesus 00cpxxx at gmail.com
Sun Feb 19 12:54:31 CST 2017


From: Bruno Jesus <00cpxxx at gmail.com>

Was useful while testing a Steam weirdness

Signed-off-by: Bruno Jesus <00cpxxx at gmail.com>
---
 dlls/ws2_32/socket.c | 7 +++----
 1 file changed, 3 insertions(+), 4 deletions(-)

diff --git a/dlls/ws2_32/socket.c b/dlls/ws2_32/socket.c
index 4977bbf..3c8c806 100644
--- a/dlls/ws2_32/socket.c
+++ b/dlls/ws2_32/socket.c
@@ -2737,10 +2737,7 @@ SOCKET WINAPI WS_accept(SOCKET s, struct WS_sockaddr *addr, int *addrlen32)
     TRACE("socket %04lx\n", s );
     status = _is_blocking(s, &is_blocking);
     if (status)
-    {
-        set_error(status);
-        return INVALID_SOCKET;
-    }
+        goto error;
 
     do {
         /* try accepting first (if there is a deferred connection) */
@@ -2773,7 +2770,9 @@ SOCKET WINAPI WS_accept(SOCKET s, struct WS_sockaddr *addr, int *addrlen32)
         }
     } while (is_blocking && status == STATUS_CANT_WAIT);
 
+error:
     set_error(status);
+    WARN(" -> ERROR %d\n", GetLastError());
     return INVALID_SOCKET;
 }
 
-- 
2.9.3




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