[PATCH 09/10] wined3d: Store actual GL_MAX_TEXTURE_IMAGE_UNITS in "fragment_samplers".

Józef Kucia jkucia at codeweavers.com
Tue Feb 21 06:24:46 CST 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/directx.c | 2 +-
 dlls/wined3d/state.c   | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 56193da..8342325 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3419,7 +3419,7 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
             gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
-            gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, gl_max);
+            gl_info->limits.fragment_samplers = gl_max;
         }
         else
         {
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 83a6cae..07f1263 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -3323,7 +3323,7 @@ static void tex_coordindex(struct wined3d_context *context, const struct wined3d
         return;
     }
 
-    if (mapped_stage >= gl_info->limits.fragment_samplers)
+    if (mapped_stage >= min(gl_info->limits.fragment_samplers, MAX_FRAGMENT_SAMPLERS))
     {
         WARN("stage %u not mapped to a valid texture unit (%u)\n", stage, mapped_stage);
         return;
-- 
2.10.2




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