[PATCH 1/5] wined3d: Return a BOOL from surface_load_location().

Henri Verbeet hverbeet at codeweavers.com
Tue Feb 21 17:53:19 CST 2017


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/surface.c         | 23 ++++++++---------------
 dlls/wined3d/texture.c         |  2 +-
 dlls/wined3d/wined3d_private.h |  2 +-
 3 files changed, 10 insertions(+), 17 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index b30585c..96819a6 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2747,11 +2747,10 @@ static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wi
 }
 
 /* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */
-HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location)
+BOOL surface_load_location(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location)
 {
     unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
     struct wined3d_texture *texture = surface->container;
-    HRESULT hr;
 
     TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
 
@@ -2760,7 +2759,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
         DWORD current = texture->sub_resources[sub_resource_idx].locations;
         FIXME("Unimplemented copy from %s to %s for depth/stencil buffers.\n",
                 wined3d_debug_location(current), wined3d_debug_location(location));
-        return WINED3DERR_INVALIDCALL;
+        return FALSE;
     }
 
     switch (location)
@@ -2769,31 +2768,25 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
         case WINED3D_LOCATION_SYSMEM:
         case WINED3D_LOCATION_BUFFER:
             surface_load_sysmem(surface, context, location);
-            break;
+            return TRUE;
 
         case WINED3D_LOCATION_DRAWABLE:
-            if (FAILED(hr = surface_load_drawable(surface, context)))
-                return hr;
-            break;
+            return SUCCEEDED(surface_load_drawable(surface, context));
 
         case WINED3D_LOCATION_RB_RESOLVED:
         case WINED3D_LOCATION_RB_MULTISAMPLE:
             surface_load_renderbuffer(surface, context, location);
-            break;
+            return TRUE;
 
         case WINED3D_LOCATION_TEXTURE_RGB:
         case WINED3D_LOCATION_TEXTURE_SRGB:
-            if (FAILED(hr = surface_load_texture(surface, context,
-                    location == WINED3D_LOCATION_TEXTURE_SRGB)))
-                return hr;
-            break;
+            return SUCCEEDED(surface_load_texture(surface, context,
+                    location == WINED3D_LOCATION_TEXTURE_SRGB));
 
         default:
             ERR("Don't know how to handle location %#x.\n", location);
-            break;
+            return FALSE;
     }
-
-    return WINED3D_OK;
 }
 
 static HRESULT ffp_blit_alloc(struct wined3d_device *device) { return WINED3D_OK; }
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index d86e7ec..037682d 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1574,7 +1574,7 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int
 static BOOL texture2d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
         struct wined3d_context *context, DWORD location)
 {
-    return SUCCEEDED(surface_load_location(texture->sub_resources[sub_resource_idx].u.surface, context, location));
+    return surface_load_location(texture->sub_resources[sub_resource_idx].u.surface, context, location);
 }
 
 /* Context activation is done by the caller. */
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index fd03674..66c1002 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3024,7 +3024,7 @@ HRESULT wined3d_surface_create_dc(struct wined3d_surface *surface) DECLSPEC_HIDD
 void wined3d_surface_destroy_dc(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
 void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
         struct wined3d_context *context) DECLSPEC_HIDDEN;
-HRESULT surface_load_location(struct wined3d_surface *surface,
+BOOL surface_load_location(struct wined3d_surface *surface,
         struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
 void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
         const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
-- 
2.1.4




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