[PATCH 4/5] wined3d: Merge surface_convert_depth_to_float() into wined3d_format_convert_color_to_float().
Henri Verbeet
hverbeet at codeweavers.com
Tue Feb 21 17:53:22 CST 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 37 +++----------------------------------
dlls/wined3d/utils.c | 10 +++++++++-
2 files changed, 12 insertions(+), 35 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 15e020e..449c1fa 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -641,37 +641,6 @@ static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum wined
return TRUE;
}
-static BOOL surface_convert_depth_to_float(const struct wined3d_surface *surface, DWORD depth, float *float_depth)
-{
- const struct wined3d_format *format = surface->container->resource.format;
-
- switch (format->id)
- {
- case WINED3DFMT_S1_UINT_D15_UNORM:
- *float_depth = depth / (float)0x00007fff;
- break;
-
- case WINED3DFMT_D16_UNORM:
- *float_depth = depth / (float)0x0000ffff;
- break;
-
- case WINED3DFMT_D24_UNORM_S8_UINT:
- case WINED3DFMT_X8D24_UNORM:
- *float_depth = depth / (float)0x00ffffff;
- break;
-
- case WINED3DFMT_D32_UNORM:
- *float_depth = depth / (float)0xffffffff;
- break;
-
- default:
- ERR("Unhandled conversion from %s to floating point.\n", debug_d3dformat(format->id));
- return FALSE;
- }
-
- return TRUE;
-}
-
static HRESULT wined3d_surface_depth_fill(struct wined3d_surface *surface, const RECT *rect, float depth)
{
struct wined3d_resource *resource = &surface->container->resource;
@@ -3814,14 +3783,14 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
{
if (flags & WINED3D_BLT_DEPTH_FILL)
{
- float depth;
+ struct wined3d_color color;
TRACE("Depth fill.\n");
- if (!surface_convert_depth_to_float(dst_surface, fx->fill_color, &depth))
+ if (!wined3d_format_convert_color_to_float(dst_texture->resource.format, NULL, fx->fill_color, &color))
return WINED3DERR_INVALIDCALL;
- if (SUCCEEDED(wined3d_surface_depth_fill(dst_surface, dst_rect, depth)))
+ if (SUCCEEDED(wined3d_surface_depth_fill(dst_surface, dst_rect, color.r)))
return WINED3D_OK;
}
else
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 6c3fd5e..9041c53 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4974,7 +4974,7 @@ DWORD wined3d_format_convert_from_float(const struct wined3d_format *format, con
static float color_to_float(DWORD color, DWORD size, DWORD offset)
{
- DWORD mask = (1u << size) - 1;
+ DWORD mask = size < 32 ? (1u << size) - 1 : ~0u;
if (!size)
return 1.0f;
@@ -5030,6 +5030,14 @@ BOOL wined3d_format_convert_color_to_float(const struct wined3d_format *format,
float_color->a = color / 255.0f;
return TRUE;
+ case WINED3DFMT_S1_UINT_D15_UNORM:
+ case WINED3DFMT_D16_UNORM:
+ case WINED3DFMT_D24_UNORM_S8_UINT:
+ case WINED3DFMT_X8D24_UNORM:
+ case WINED3DFMT_D32_UNORM:
+ float_color->r = color_to_float(color, format->depth_size, 0);
+ return TRUE;
+
default:
ERR("Unhandled conversion from %s to floating point.\n", debug_d3dformat(format->id));
return FALSE;
--
2.1.4
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