[PATCH] dplayx/tests: Fix memory leaks (valgrind)

Alistair Leslie-Hughes leslie_alistair at hotmail.com
Tue Feb 21 23:15:02 CST 2017


Signed-off-by: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
---
 dlls/dplayx/dplay.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/dplayx/dplay.c b/dlls/dplayx/dplay.c
index cf6bd4a5f3..f4d934f174 100644
--- a/dlls/dplayx/dplay.c
+++ b/dlls/dplayx/dplay.c
@@ -245,6 +245,7 @@ static BOOL DP_DestroyDirectPlay2( LPVOID lpDP )
 
   NS_DeleteSessionCache( This->dp2->lpNameServerData );
 
+  HeapFree( GetProcessHeap(), 0, This->dp2->dplspData.lpCB);
   HeapFree( GetProcessHeap(), 0, This->dp2->lpSessionDesc );
 
   IDirectPlaySP_Release( This->dp2->spData.lpISP );
@@ -4360,8 +4361,10 @@ static HRESULT WINAPI IDirectPlay4AImpl_EnumConnections( IDirectPlay4A *iface,
       if( !lpEnumCallback( &serviceProviderGUID, lpAddressBuffer, dwAddressBufferSize,
                            &dpName, dwFlags, lpContext ) )
       {
+         HeapFree( GetProcessHeap(), 0, lpAddressBuffer );
          return DP_OK;
       }
+      HeapFree( GetProcessHeap(), 0, lpAddressBuffer );
     }
   }
 
-- 
2.11.0




More information about the wine-patches mailing list