[PATCH 02/11] wined3d: Do not try to invalidate compute states for freshly created contexts.
Józef Kucia
jkucia at codeweavers.com
Wed Feb 22 06:19:27 CST 2017
The context_invalidate_state() function doesn't handle compute states
properly.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/context.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index a58a905..67daded 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1828,11 +1828,11 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
ret->d3d_info = d3d_info;
ret->state_table = device->StateTable;
- /* Mark all states dirty to force a proper initialization of the states
- * on the first use of the context. */
+ /* Mark all states dirty to force a proper initialization of the states on
+ * the first use of the context. Compute states do not need initialization. */
for (state = 0; state <= STATE_HIGHEST; ++state)
{
- if (ret->state_table[state].representative)
+ if (ret->state_table[state].representative && !STATE_IS_COMPUTE(state))
context_invalidate_state(ret, state);
}
--
2.10.2
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