[PATCH 07/11] wined3d: Introduce wined3d_device_set_cs_sampler().

Józef Kucia jkucia at codeweavers.com
Wed Feb 22 06:19:32 CST 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/device.c     | 8 ++++++++
 dlls/wined3d/wined3d.spec | 1 +
 include/wine/wined3d.h    | 2 ++
 3 files changed, 11 insertions(+)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index dea01e6..5a4eb25 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2753,6 +2753,14 @@ void CDECL wined3d_device_set_cs_resource_view(struct wined3d_device *device,
     wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_COMPUTE, idx, view);
 }
 
+void CDECL wined3d_device_set_cs_sampler(struct wined3d_device *device,
+        unsigned int idx, struct wined3d_sampler *sampler)
+{
+    TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
+
+    wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_COMPUTE, idx, sampler);
+}
+
 static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_device *device,
         enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav)
 {
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index a80cec2..875e7e3 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -113,6 +113,7 @@
 @ cdecl wined3d_device_set_compute_shader(ptr ptr)
 @ cdecl wined3d_device_set_cs_cb(ptr long ptr)
 @ cdecl wined3d_device_set_cs_resource_view(ptr long ptr)
+@ cdecl wined3d_device_set_cs_sampler(ptr long ptr)
 @ cdecl wined3d_device_set_cs_uav(ptr long ptr)
 @ cdecl wined3d_device_set_cursor_position(ptr long long long)
 @ cdecl wined3d_device_set_cursor_properties(ptr long long ptr long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 60697b4..03f3db9 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2256,6 +2256,8 @@ void __cdecl wined3d_device_set_compute_shader(struct wined3d_device *device, st
 void __cdecl wined3d_device_set_cs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
 void __cdecl wined3d_device_set_cs_resource_view(struct wined3d_device *device,
         unsigned int idx, struct wined3d_shader_resource_view *view);
+void __cdecl wined3d_device_set_cs_sampler(struct wined3d_device *device,
+        unsigned int idx, struct wined3d_sampler *sampler);
 void __cdecl wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int idx,
         struct wined3d_unordered_access_view *uav);
 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
-- 
2.10.2




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