[PATCH 3/7] wined3d: Record sampler usage for ld_structured.
Józef Kucia
jkucia at codeweavers.com
Fri Feb 24 05:27:37 CST 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/shader.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 3085248..37c4352 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1385,6 +1385,12 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
shader_record_sample(reg_maps, ins.src[1].reg.idx[0].offset,
WINED3D_SAMPLER_DEFAULT, reg_maps->sampler_map.count);
}
+ else if (ins.handler_idx == WINED3DSIH_LD_STRUCTURED
+ && ins.src[2].reg.type == WINED3DSPR_RESOURCE)
+ {
+ shader_record_sample(reg_maps, ins.src[2].reg.idx[0].offset,
+ WINED3D_SAMPLER_DEFAULT, reg_maps->sampler_map.count);
+ }
if (ins.predicate)
if (!shader_record_register_usage(shader, reg_maps, &ins.predicate->reg,
--
2.10.2
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