[PATCH 3/7] wined3d: Record sampler usage for ld_structured.

Józef Kucia jkucia at codeweavers.com
Fri Feb 24 05:27:37 CST 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/shader.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 3085248..37c4352 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1385,6 +1385,12 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
                 shader_record_sample(reg_maps, ins.src[1].reg.idx[0].offset,
                         WINED3D_SAMPLER_DEFAULT, reg_maps->sampler_map.count);
             }
+            else if (ins.handler_idx == WINED3DSIH_LD_STRUCTURED
+                    && ins.src[2].reg.type == WINED3DSPR_RESOURCE)
+            {
+                shader_record_sample(reg_maps, ins.src[2].reg.idx[0].offset,
+                        WINED3D_SAMPLER_DEFAULT, reg_maps->sampler_map.count);
+            }
 
             if (ins.predicate)
                 if (!shader_record_register_usage(shader, reg_maps, &ins.predicate->reg,
-- 
2.10.2




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