[PATCH 6/6] wined3d: Do not crash when attempting to issue draw call with no attachments.
Józef Kucia
jkucia at codeweavers.com
Sun Feb 26 11:48:04 CST 2017
The is broken since by 2641c5c28f407fb157028c8e7dda5e306b6b313c.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/drawprim.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 48421ef..4cb19e1 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -427,7 +427,10 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
if (!(rtv = fb->render_targets[0]))
rtv = fb->depth_stencil;
- context = context_acquire(device, wined3d_texture_from_resource(rtv->resource), rtv->sub_resource_idx);
+ if (rtv)
+ context = context_acquire(device, wined3d_texture_from_resource(rtv->resource), rtv->sub_resource_idx);
+ else
+ context = context_acquire(device, NULL, 0);
if (!context->valid)
{
context_release(context);
--
2.10.2
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