wined3d: Clear device state in wined3d_device_reset.

Sebastian Lackner sebastian at fds-team.de
Tue Feb 28 08:22:31 CST 2017


Spotted by Henri Verbeet.

Signed-off-by: Sebastian Lackner <sebastian at fds-team.de>
---
 dlls/wined3d/device.c |    1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c3703a57253..07f2f0a6d3e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4681,6 +4681,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
         if (device->d3d_initialized)
             wined3d_device_delete_opengl_contexts(device);
 
+        memset(&device->state, 0, sizeof(device->state));
         state_init(&device->state, &device->fb, &device->adapter->gl_info,
                 &device->adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT);
         device->update_state = &device->state;
-- 
2.11.0



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