ole32: Zero STGMEDIUM before calling IDataObject::GetData.
Huw Davies
huw at codeweavers.com
Tue Feb 28 08:29:42 CST 2017
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Signed-off-by: Huw Davies <
huw at codeweavers.com
>
Previous message:
ole32: Zero STGMEDIUM before calling IDataObject::GetData.
Next message:
[PATCH 1/5] wined3d: Get rid of some redundant "texture" accesses in texture_resource_sub_resource_map().
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