d3dx9_36/tests: Make test_texture_shader() static.
Francois Gouget
fgouget at free.fr
Sat Jan 7 07:41:52 CST 2017
Signed-off-by: Francois Gouget <fgouget at free.fr>
---
dlls/d3dx9_36/tests/texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3dx9_36/tests/texture.c b/dlls/d3dx9_36/tests/texture.c
index 011f756057e..9ae0321548c 100644
--- a/dlls/d3dx9_36/tests/texture.c
+++ b/dlls/d3dx9_36/tests/texture.c
@@ -2007,7 +2007,7 @@ static void test_D3DXSaveTextureToFileInMemory(IDirect3DDevice9 *device)
IDirect3DVolumeTexture9_Release(volume_texture);
}
-void test_texture_shader(void)
+static void test_texture_shader(void)
{
static const DWORD shader_zero[] = {0x0};
static const DWORD shader_invalid[] = {0xeeee0100};
--
2.11.0
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