dmime/tests: Skip the tests if InitAudio fails for any reason.
Huw Davies
huw at codeweavers.com
Fri Jan 13 04:10:42 CST 2017
Fixes failures on Windows 10.
Signed-off-by: Huw Davies <huw at codeweavers.com>
---
dlls/dmime/tests/dmime.c | 9 ++++++---
1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/dlls/dmime/tests/dmime.c b/dlls/dmime/tests/dmime.c
index 3e93c39..1e96aba 100644
--- a/dlls/dmime/tests/dmime.c
+++ b/dlls/dmime/tests/dmime.c
@@ -22,6 +22,7 @@
#include <windef.h>
#include <wine/test.h>
#include <dmusici.h>
+#include <audioclient.h>
#define ARRAY_SIZE(a) (sizeof(a)/sizeof((a)[0]))
@@ -57,11 +58,13 @@ static void test_COM_audiopath(void)
}
hr = IDirectMusicPerformance8_InitAudio(performance, NULL, NULL, NULL,
DMUS_APATH_SHARED_STEREOPLUSREVERB, 64, DMUS_AUDIOF_ALL, NULL);
- if (hr == DSERR_NODRIVER) {
- skip("No audio driver\n");
+ ok(hr == S_OK || hr == DSERR_NODRIVER ||
+ broken(hr == AUDCLNT_E_ENDPOINT_CREATE_FAILED), /* Win 10 testbot */
+ "DirectMusicPerformance_InitAudio failed: %08x\n", hr);
+ if (FAILED(hr)) {
+ skip("Audio failed to initialize\n");
return;
}
- ok(hr == S_OK, "DirectMusicPerformance_InitAudio failed: %08x\n", hr);
hr = IDirectMusicPerformance8_GetDefaultAudioPath(performance, &dmap);
ok(hr == S_OK, "DirectMusicPerformance_GetDefaultAudioPath failed: %08x\n", hr);
--
2.7.4
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