[PATCH 06/12] d3d11/tests: Fix compilation on systems that don't support nameless unions.
Józef Kucia
jkucia at codeweavers.com
Fri Jan 13 05:53:49 CST 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index ac4393d..52619ab 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -3010,8 +3010,8 @@ static void test_create_rendertarget_view(void)
rtv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_BUFFER;
- U(rtv_desc).Buffer.ElementOffset = 0;
- U(rtv_desc).Buffer.ElementWidth = 64;
+ U1(U(rtv_desc).Buffer).ElementOffset = 0;
+ U2(U(rtv_desc).Buffer).ElementWidth = 64;
hr = ID3D11Device_CreateRenderTargetView(device, NULL, &rtv_desc, &rtview);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
@@ -3317,8 +3317,8 @@ static void test_create_shader_resource_view(void)
srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
- U(srv_desc).Buffer.ElementOffset = 0;
- U(srv_desc).Buffer.ElementWidth = 64;
+ U1(U(srv_desc).Buffer).ElementOffset = 0;
+ U2(U(srv_desc).Buffer).ElementWidth = 64;
hr = ID3D11Device_CreateShaderResourceView(device, NULL, &srv_desc, &srview);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
@@ -3369,10 +3369,10 @@ static void test_create_shader_resource_view(void)
ok(srv_desc.Format == DXGI_FORMAT_UNKNOWN, "Got unexpected format %#x.\n", srv_desc.Format);
ok(srv_desc.ViewDimension == D3D11_SRV_DIMENSION_BUFFER, "Got unexpected view dimension %#x.\n",
srv_desc.ViewDimension);
- ok(!U(srv_desc).Buffer.FirstElement, "Got unexpected first element %u.\n",
- U(srv_desc).Buffer.FirstElement);
- ok(U(srv_desc).Buffer.NumElements == 256, "Got unexpected num elements %u.\n",
- U(srv_desc).Buffer.NumElements);
+ ok(!U1(U(srv_desc).Buffer).FirstElement, "Got unexpected first element %u.\n",
+ U1(U(srv_desc).Buffer).FirstElement);
+ ok(U2(U(srv_desc).Buffer).NumElements == 256, "Got unexpected num elements %u.\n",
+ U2(U(srv_desc).Buffer).NumElements);
ID3D11ShaderResourceView_Release(srview);
ID3D11Buffer_Release(buffer);
--
2.7.3
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