[PATCH 12/12] d3d9: Avoid '\n' in middle of TRACE() message.
Józef Kucia
jkucia at codeweavers.com
Fri Jan 13 05:53:55 CST 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d9/device.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index e6ddaf4..e0bc585 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -922,9 +922,9 @@ static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
struct d3d9_texture *object;
HRESULT hr;
- TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
- iface, width, height, depth, levels);
- TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
+ TRACE("iface %p, width %u, height %u, depth %u, levels %u, "
+ "usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
+ iface, width, height, depth, levels,
usage, format, pool, texture, shared_handle);
*texture = NULL;
--
2.7.3
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