[PATCH 5/7] wined3d: Introduce wined3d_device_set_compute_shader().
Józef Kucia
jkucia at codeweavers.com
Wed Jan 25 04:17:58 CST 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/device.c | 17 +++++++++++++++++
dlls/wined3d/state.c | 9 ++++++---
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 1 +
4 files changed, 25 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 3a24e29..c6467f2 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2859,6 +2859,23 @@ struct wined3d_sampler * CDECL wined3d_device_get_gs_sampler(const struct wined3
return device->state.sampler[WINED3D_SHADER_TYPE_GEOMETRY][idx];
}
+void CDECL wined3d_device_set_compute_shader(struct wined3d_device *device, struct wined3d_shader *shader)
+{
+ struct wined3d_shader *prev;
+
+ TRACE("device %p, shader %p.\n", device, shader);
+
+ prev = device->update_state->shader[WINED3D_SHADER_TYPE_COMPUTE];
+ if (device->recording || shader == prev)
+ return;
+ if (shader)
+ wined3d_shader_incref(shader);
+ device->update_state->shader[WINED3D_SHADER_TYPE_COMPUTE] = shader;
+ wined3d_cs_emit_set_shader(device->cs, WINED3D_SHADER_TYPE_COMPUTE, shader);
+ if (prev)
+ wined3d_shader_decref(prev);
+}
+
void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *device,
unsigned int idx, struct wined3d_unordered_access_view *uav)
{
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 3c0bb5e..901a97c 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -3723,9 +3723,10 @@ void apply_pixelshader(struct wined3d_context *context, const struct wined3d_sta
context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_PIXEL;
}
-static void state_geometry_shader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
+static void state_shader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
- context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_GEOMETRY;
+ enum wined3d_shader_type shader_type = state_id - STATE_SHADER(0);
+ context->shader_update_mask |= 1u << shader_type;
}
static void shader_bumpenv(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
@@ -5176,7 +5177,8 @@ const struct StateEntryTemplate misc_state_template[] =
{ STATE_BASEVERTEXINDEX, { STATE_STREAMSRC, NULL, }, WINED3D_GL_EXT_NONE },
{ STATE_FRAMEBUFFER, { STATE_FRAMEBUFFER, context_state_fb }, WINED3D_GL_EXT_NONE },
{ STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL), { STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL), context_state_drawbuf},WINED3D_GL_EXT_NONE },
- { STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY), { STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY), state_geometry_shader}, WINED3D_GL_EXT_NONE },
+ { STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY), { STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY), state_shader }, WINED3D_GL_EXT_NONE },
+ { STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE), { STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE), state_shader }, WINED3D_GL_EXT_NONE },
{0 /* Terminate */, { 0, 0 }, WINED3D_GL_EXT_NONE },
};
@@ -5958,6 +5960,7 @@ static void validate_state_table(struct StateEntry *state_table)
STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX),
STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY),
STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL),
+ STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE),
STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX),
STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY),
STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL),
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 34b2d0a..bf41e15 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -109,6 +109,7 @@
@ cdecl wined3d_device_set_base_vertex_index(ptr long)
@ cdecl wined3d_device_set_clip_plane(ptr long ptr)
@ cdecl wined3d_device_set_clip_status(ptr ptr)
+@ cdecl wined3d_device_set_compute_shader(ptr ptr)
@ cdecl wined3d_device_set_cursor_position(ptr long long long)
@ cdecl wined3d_device_set_cursor_properties(ptr long long ptr long)
@ cdecl wined3d_device_set_depth_stencil_view(ptr ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 7271ec0..4b0ea06 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2235,6 +2235,7 @@ HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
UINT plane_idx, const struct wined3d_vec4 *plane);
HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
const struct wined3d_clip_status *clip_status);
+void __cdecl wined3d_device_set_compute_shader(struct wined3d_device *device, struct wined3d_shader *shader);
void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
int x_screen_space, int y_screen_space, DWORD flags);
HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
--
2.10.2
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