[PATCH 07/11] wined3d: Implement buffer samplers.
Józef Kucia
jkucia at codeweavers.com
Thu Jan 26 06:07:33 CST 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index cdd3135..26e2a0c 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -59,7 +59,7 @@ static const struct
resource_type_info[] =
{
{0, 0, ""}, /* WINED3D_SHADER_RESOURCE_NONE */
- {1, 1, ""}, /* WINED3D_SHADER_RESOURCE_BUFFER */
+ {1, 1, "Buffer"}, /* WINED3D_SHADER_RESOURCE_BUFFER */
{1, 1, "1D"}, /* WINED3D_SHADER_RESOURCE_TEXTURE_1D */
{2, 2, "2D"}, /* WINED3D_SHADER_RESOURCE_TEXTURE_2D */
{2, 2, ""}, /* WINED3D_SHADER_RESOURCE_TEXTURE_2DMS */
@@ -2030,6 +2030,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
shadow_sampler = glsl_is_shadow_sampler(shader, ps_args, entry->resource_idx, entry->sampler_idx);
switch (reg_maps->resource_info[entry->resource_idx].type)
{
+ case WINED3D_SHADER_RESOURCE_BUFFER:
+ sampler_type = "samplerBuffer";
+ break;
+
case WINED3D_SHADER_RESOURCE_TEXTURE_1D:
if (shadow_sampler)
sampler_type = "sampler1DShadow";
--
2.10.2
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