[PATCH 5/5] wined3d: Check buffer->map_ptr to determine if the buffer object is mapped.

Henri Verbeet hverbeet at codeweavers.com
Fri Jan 27 04:36:35 CST 2017


Instead of trying to replicate the wined3d_buffer_map() logic in
wined3d_buffer_unmap().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/buffer.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 5303d09..b31394b 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1158,7 +1158,7 @@ static void wined3d_buffer_unmap(struct wined3d_buffer *buffer)
         return;
     }
 
-    if (!(buffer->flags & WINED3D_BUFFER_PIN_SYSMEM) && buffer->buffer_object)
+    if (buffer->map_ptr)
     {
         struct wined3d_device *device = buffer->resource.device;
         const struct wined3d_gl_info *gl_info;
-- 
2.1.4




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