[PATCH 08/13] wined3d: Implement SM5 bfi instruction.
Józef Kucia
jkucia at codeweavers.com
Sat Jan 28 10:14:07 CST 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 40 +++++++++++++++++++---------------------
dlls/wined3d/glsl_shader.c | 26 +++++++++++++++++++++++++-
2 files changed, 44 insertions(+), 22 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index ccecaf3..32355d9 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -10731,29 +10731,28 @@ static void test_uint_shader_instructions(void)
const struct shader *ps;
unsigned int bits[4];
struct uvec4 expected_result;
- BOOL todo;
}
tests[] =
{
- {&ps_bfi, { 0, 0, 0, 0}, { 0, 0, 0, 0}, TRUE},
- {&ps_bfi, { 0, 0, 0, 1}, { 1, 1, 1, 1}, TRUE},
- {&ps_bfi, { ~0u, 0, ~0u, 0}, {0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff}, TRUE},
- {&ps_bfi, { ~0u, ~0u, ~0u, 0}, {0x80000000, 0x80000000, 0x80000000, 0x80000000}, TRUE},
- {&ps_bfi, { ~0u, 0x1fu, ~0u, 0}, {0x80000000, 0x80000000, 0x80000000, 0x80000000}, TRUE},
- {&ps_bfi, { ~0u, ~0x1fu, ~0u, 0}, {0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff}, TRUE},
- {&ps_bfi, { 0, 0, 0xff, 1}, { 1, 1, 1, 1}, TRUE},
- {&ps_bfi, { 0, 0, 0xff, 2}, { 2, 2, 2, 2}, TRUE},
- {&ps_bfi, { 16, 16, 0xff, 0xff}, {0x00ff00ff, 0x00ff00ff, 0x00ff00ff, 0x00ff00ff}, TRUE},
- {&ps_bfi, { 0, 0, ~0u, ~0u}, { ~0u, ~0u, ~0u, ~0u}, TRUE},
- {&ps_bfi, {~0x1fu, 0, ~0u, 0}, { 0, 0, 0, 0}, TRUE},
- {&ps_bfi, {~0x1fu, 0, ~0u, 1}, { 1, 1, 1, 1}, TRUE},
- {&ps_bfi, {~0x1fu, 0, ~0u, 2}, { 2, 2, 2, 2}, TRUE},
- {&ps_bfi, { 0, ~0x1fu, ~0u, 0}, { 0, 0, 0, 0}, TRUE},
- {&ps_bfi, { 0, ~0x1fu, ~0u, 1}, { 1, 1, 1, 1}, TRUE},
- {&ps_bfi, { 0, ~0x1fu, ~0u, 2}, { 2, 2, 2, 2}, TRUE},
- {&ps_bfi, {~0x1fu, ~0x1fu, ~0u, 0}, { 0, 0, 0, 0}, TRUE},
- {&ps_bfi, {~0x1fu, ~0x1fu, ~0u, 1}, { 1, 1, 1, 1}, TRUE},
- {&ps_bfi, {~0x1fu, ~0x1fu, ~0u, 2}, { 2, 2, 2, 2}, TRUE},
+ {&ps_bfi, { 0, 0, 0, 0}, { 0, 0, 0, 0}},
+ {&ps_bfi, { 0, 0, 0, 1}, { 1, 1, 1, 1}},
+ {&ps_bfi, { ~0u, 0, ~0u, 0}, {0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff}},
+ {&ps_bfi, { ~0u, ~0u, ~0u, 0}, {0x80000000, 0x80000000, 0x80000000, 0x80000000}},
+ {&ps_bfi, { ~0u, 0x1fu, ~0u, 0}, {0x80000000, 0x80000000, 0x80000000, 0x80000000}},
+ {&ps_bfi, { ~0u, ~0x1fu, ~0u, 0}, {0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff}},
+ {&ps_bfi, { 0, 0, 0xff, 1}, { 1, 1, 1, 1}},
+ {&ps_bfi, { 0, 0, 0xff, 2}, { 2, 2, 2, 2}},
+ {&ps_bfi, { 16, 16, 0xff, 0xff}, {0x00ff00ff, 0x00ff00ff, 0x00ff00ff, 0x00ff00ff}},
+ {&ps_bfi, { 0, 0, ~0u, ~0u}, { ~0u, ~0u, ~0u, ~0u}},
+ {&ps_bfi, {~0x1fu, 0, ~0u, 0}, { 0, 0, 0, 0}},
+ {&ps_bfi, {~0x1fu, 0, ~0u, 1}, { 1, 1, 1, 1}},
+ {&ps_bfi, {~0x1fu, 0, ~0u, 2}, { 2, 2, 2, 2}},
+ {&ps_bfi, { 0, ~0x1fu, ~0u, 0}, { 0, 0, 0, 0}},
+ {&ps_bfi, { 0, ~0x1fu, ~0u, 1}, { 1, 1, 1, 1}},
+ {&ps_bfi, { 0, ~0x1fu, ~0u, 2}, { 2, 2, 2, 2}},
+ {&ps_bfi, {~0x1fu, ~0x1fu, ~0u, 0}, { 0, 0, 0, 0}},
+ {&ps_bfi, {~0x1fu, ~0x1fu, ~0u, 1}, { 1, 1, 1, 1}},
+ {&ps_bfi, {~0x1fu, ~0x1fu, ~0u, 2}, { 2, 2, 2, 2}},
{&ps_bfrev, {0x12345678}, {0x1e6a2c48, 0x12345678, 0x1e6a0000, 0x2c480000}},
{&ps_bfrev, {0xffff0000}, {0x0000ffff, 0xffff0000, 0x00000000, 0xffff0000}},
@@ -10809,7 +10808,6 @@ static void test_uint_shader_instructions(void)
ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, tests[i].bits, 0, 0);
draw_quad(&test_context);
- todo_wine_if(tests[i].todo)
check_texture_uvec4(texture, &tests[i].expected_result);
ID3D11PixelShader_Release(ps);
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 6f83563..e550318 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3791,6 +3791,30 @@ static void shader_glsl_float16(const struct wined3d_shader_instruction *ins)
}
}
+static void shader_glsl_bitwise_op(const struct wined3d_shader_instruction *ins)
+{
+ struct wined3d_shader_dst_param dst;
+ struct glsl_src_param src[4];
+ unsigned int i, j;
+ DWORD write_mask;
+
+ dst = ins->dst[0];
+ for (i = 0; i < 4; ++i)
+ {
+ write_mask = WINED3DSP_WRITEMASK_0 << i;
+ dst.write_mask = ins->dst[0].write_mask & write_mask;
+
+ if (!(write_mask = shader_glsl_append_dst_ext(ins->ctx->buffer, ins,
+ &dst, dst.reg.data_type)))
+ continue;
+
+ for (j = 0; j < ARRAY_SIZE(src); ++j)
+ shader_glsl_add_src_param(ins, &ins->src[j], write_mask, &src[j]);
+ shader_addline(ins->ctx->buffer, "bitfieldInsert(%s, %s, %s & 0x1f, %s & 0x1f));\n",
+ src[3].param_str, src[2].param_str, src[1].param_str, src[0].param_str);
+ }
+}
+
static void shader_glsl_nop(const struct wined3d_shader_instruction *ins) {}
static void shader_glsl_nrm(const struct wined3d_shader_instruction *ins)
@@ -8844,7 +8868,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_ATOMIC_UMIN */ NULL,
/* WINED3DSIH_ATOMIC_XOR */ NULL,
/* WINED3DSIH_BEM */ shader_glsl_bem,
- /* WINED3DSIH_BFI */ NULL,
+ /* WINED3DSIH_BFI */ shader_glsl_bitwise_op,
/* WINED3DSIH_BFREV */ shader_glsl_map2gl,
/* WINED3DSIH_BREAK */ shader_glsl_break,
/* WINED3DSIH_BREAKC */ shader_glsl_breakc,
--
2.10.2
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