[PATCH 5/7] wined3d: Implement wined3d_device_get_cs_resource_view().

Guillaume Charifi guillaume.charifi at sfr.fr
Sun Jan 29 05:19:50 CST 2017


Signed-off-by: Guillaume Charifi <guillaume.charifi at sfr.fr>
---
 dlls/wined3d/device.c | 14 ++++++++++++++
 1 file changed, 14 insertions(+)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 56caf1c..73345a2 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2853,6 +2853,20 @@ void CDECL wined3d_device_set_cs_resource_view(struct wined3d_device *device,
     wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_COMPUTE, idx, view);
 }
 
+struct wined3d_shader_resource_view * CDECL wined3d_device_get_cs_resource_view(const struct wined3d_device *device,
+        UINT idx)
+{
+    TRACE("device %p, idx %u.\n", device, idx);
+
+    if (idx >= MAX_SHADER_RESOURCE_VIEWS)
+    {
+        WARN("Invalid view index %u.\n", idx);
+        return NULL;
+    }
+
+    return device->state.shader_resource_view[WINED3D_SHADER_TYPE_COMPUTE][idx];
+}
+
 void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *device,
         unsigned int idx, struct wined3d_unordered_access_view *uav)
 {
-- 
Guillaume Charifi <guillaume.charifi at sfr.fr>




More information about the wine-patches mailing list