[PATCH 2/7] wined3d: Implement wined3d_device_set_cs_cb().

Guillaume Charifi guillaume.charifi at sfr.fr
Sun Jan 29 07:43:43 CST 2017


Signed-off-by: Guillaume Charifi <guillaume.charifi at sfr.fr>
---
 dlls/wined3d/device.c | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0716fd9..af93dda 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2825,6 +2825,13 @@ struct wined3d_shader * CDECL wined3d_device_get_compute_shader(const struct win
     return device->state.shader[WINED3D_SHADER_TYPE_COMPUTE];
 }
 
+void CDECL wined3d_device_set_cs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
+{
+    TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
+
+    wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_COMPUTE, idx, buffer);
+}
+
 void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *device,
         unsigned int idx, struct wined3d_unordered_access_view *uav)
 {
-- 
Guillaume Charifi <guillaume.charifi at sfr.fr>




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