[PATCH 4/6] d3d11: Implement CSSetSamplers() for immediate contexts.

Guillaume Charifi guillaume.charifi at sfr.fr
Sun Jan 29 07:43:52 CST 2017


Signed-off-by: Guillaume Charifi <guillaume.charifi at sfr.fr>
---
 dlls/d3d11/device.c | 15 ++++++++++++++-
 1 file changed, 14 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 119fe80..3499079 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1234,8 +1234,21 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShader(ID3D11DeviceCo
 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetSamplers(ID3D11DeviceContext *iface,
         UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
 {
-    FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
+    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+    unsigned int i;
+
+    TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
             iface, start_slot, sampler_count, samplers);
+
+    wined3d_mutex_lock();
+    for (i = 0; i < sampler_count; ++i)
+    {
+        struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
+
+        wined3d_device_set_cs_sampler(device->wined3d_device, start_slot + i,
+                sampler ? sampler->wined3d_sampler : NULL);
+    }
+    wined3d_mutex_unlock();
 }
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetConstantBuffers(ID3D11DeviceContext *iface,
-- 
Guillaume Charifi <guillaume.charifi at sfr.fr>




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